Here are all the findings summarized as concisely as I could get it done.
For how I got to those results, you can check the entire methodology and testing in this doc:
https://docs.google.com/document/d/1zcE ... sp=sharing
To also clarify in advance, ''Effective Level'' refers to your current level; bolster level if bolstered, original level otherwise.
''Basic stats'' also are those you can find in the character panel when opening it (STR, TOU, WS, WOU, etc.)








and finally about the base stats themselves


I will also try to get most of those on the wiki after they have been verified.
Besides that, here's some other things I wanted to mention in the post itself:
- I based this analysis on the stats as shown in ]getstats. If the command is wrong in any of the relevant values used here, stuff might be off (but I doubt it).
- The character panel is wrong on multiple occasions. Specifically:
- Corporeal Resistance if affected by a buff (it doesn’t show the buff)
- Basic stats from gear are not counted properly if Bolstered
- Resistances from gear are not counted properly if Bolstered
- The tooltip formula for Resistance mitigation above the 40% softcap is incorrect (uses 0.50 scaling when it is 0.33 in reality)
- There is no 75% non-physical mitigation hardcap and damage can instead be reduced to 1 if you have 100% or more mitigation.
- Penetration Formula from Weapon Skill if Bolstered (uses original level)
- Armor mitigation Formula if Bolstered (uses original level)
- Resistance mitigation Formula if Bolstered (uses original level)
- The wiki is wrong about the Basic Stat Hardcap formula. Will try to get that corrected soon
- There is no damage modification mechanism between attacker and target of different levels (as I had read about in a quite old forum post)
- I couldn't figure out the specifics of how stats from Pots are bolstered. It seems to follow an old bolster formula that perhaps also incorporated item level in it. If someone wants to try and crack it, you may of course use the data we gathered in the doc for it.
- All classes have an Integer (e.g. 3) or half Integer (e.g. 1.5) linear scaling of base stats per level... with just a handful exceptions:
- Runepriest with a 4.25 INT and 3.25 WS gain per level
- Slayer with a 1.44 BS and 0.95 INT gain per level
- Marauder with a 3.25 WS and 1.75 INI gain per level
- Disciple of Khaine with a 8.75 WOU gain per level
- Witch Elf with a 2.35 TOU gain per level
- These findings set the foundation to optimize bolster and potentially also compare the effectiveness of pre-40 sets under bolster to the later T4 options. This might a be an upcoming project I will attempt, but for now that's all I got. Feel free to have a go at it yourself if you'd like though.
If you've read so far, I want to thank you and I hope you could find at least a few interesting/useful things in this post.