Recent Topics

Ads

The main replay loop of this game.

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Bankei
Posts: 34

Re: The main replay loop of this game.

Post#21 » Tue May 12, 2026 9:57 pm

I really appreciate your reply. I agree that the community's viewpoint should be documented and the links to previous threads were very helpful in your initial post.

We all want the same thing: MORE RVR! :D
Bankira - DoK RR8x
Bankyssa - Sorc RR8x
Bankrump - Choppa RR8x

Ads
gyps
Posts: 183

Re: The main replay loop of this game.

Post#22 » Mon May 18, 2026 9:16 am

UP, don't let this post die.

koozyer
Posts: 9

Re: The main replay loop of this game.

Post#23 » Tue May 19, 2026 3:08 am

amazes me that people play this to pve. look no offense to anyone but this is the last thing i would ever play to pve. i could play 100 other games with better pve. i dont think theres 'a' game with worse pve. its pretty clearly just a creative outlet for the warhammer fantasy for those that enjoy it, much less a meaningful use of 'content' and even scarier something to balance around.

no city no lotd no dungeon no pq no pve no fort no t1 no sc no ranked no ah no bank no quest no anything else i missed

only lake now and forever

gyps
Posts: 183

Re: The main replay loop of this game.

Post#24 » Fri May 22, 2026 10:30 am

wonshot wrote: Tue May 12, 2026 9:38 pm
Up again, we need a change in this game and this post shall not die.

nat3s
Posts: 617

Re: The main replay loop of this game.

Post#25 » Fri May 22, 2026 11:29 am

I play solo, I know its niche and I'm in the minority and not looking to advocate solo gets any dev attention, however I just wanted to highlight something I've noticed the last 5-6 years. EVERYONE is blobbing now, there is very little solo and small man stuff happening.

No idea what's caused it and whether any rvr changes could be made to make it like it was years back, but it's a real problem for me. I don't think its balance, we've had some big outliers in the past such as the AM meta, but would still see small man regularly. I see it in other games I love too (Eve Online, Albion Online, ESO Cyrodiil, Rust).

Maybe its the next generation of gamers coming through with less resilience for the getting whelped that comes from small man play, who knows.

gyps
Posts: 183

Re: The main replay loop of this game.

Post#26 » Fri May 22, 2026 3:21 pm

nat3s wrote: Fri May 22, 2026 11:29 am I play solo, I know its niche and I'm in the minority and not looking to advocate solo gets any dev attention, however I just wanted to highlight something I've noticed the last 5-6 years. EVERYONE is blobbing now, there is very little solo and small man stuff happening.

No idea what's caused it and whether any rvr changes could be made to make it like it was years back, but it's a real problem for me. I don't think its balance, we've had some big outliers in the past such as the AM meta, but would still see small man regularly. I see it in other games I love too (Eve Online, Albion Online, ESO Cyrodiil, Rust).

Maybe its the next generation of gamers coming through with less resilience for the getting whelped that comes from small man play, who knows.
There was a space also for the solo roamers in a campaign oriented game where everything at once is needed to lock a zone, PQs, BOs, Keeps and Scenario win rates. Having to coordinate the lock of three zones would spread the population and improve the skirmish / solo style of gaming, deleting the SOR and the number of enemies on a battlefield will also bring back the "scouting" figure we don't have in this game nome (surprise surprise they were WE/WH)

In an effortless Blob there's no space for any of these, even what people think is strategic (a mere flank or attacking the tail of a blob) is just a simple maneuver that everyone can do.

havartii
Posts: 453

Re: The main replay loop of this game.

Post#27 » Fri May 22, 2026 3:41 pm

Balance is the worst I have seen since Live. Solo/small grps / zergs. everything dies so fast. It is not a fun experience anymore. Who ever has the most players wins. And this is supported. Shame.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

nat3s
Posts: 617

Re: The main replay loop of this game.

Post#28 » Fri May 22, 2026 5:31 pm

I think balance is actually really good, just everyone specs glass cannon in cookie cutter 5 sov 4 vic/tri/wl or occasionally 3/3/3. If majority spec glass cannon then time to kill will be extreme as you've got the high dmg and low survivability combination.

That's why I love to build a bit different, 70% parry buids, def, regen, hitting the perfect combo of dmg and survivability. For me, it's so much more enjoyable than copy-paste 5/3 sov/tri. Spent so much time in RorPlanner. If you do this, it opens up so much content too, the new parry weapons in LV for instance which are overlooked by so many.

In short, getting whelped fast for me is a player problem where everyone is chasing glass cannon, people just can't resist that 35%+ crit chance, if you sacrifice only crit, you can have 700+ tough or regen or 10k hp whilst still having capped main stat. Point-for-point, much better value.

Ads
User avatar
Sinisterror
Posts: 1332

Re: The main replay loop of this game.

Post#29 » Fri May 22, 2026 10:55 pm

nat3s wrote: Fri May 22, 2026 5:31 pm I think balance is actually really good, just everyone specs glass cannon in cookie cutter 5 sov 4 vic/tri/wl or occasionally 3/3/3. If majority spec glass cannon then time to kill will be extreme as you've got the high dmg and low survivability combination.

That's why I love to build a bit different, 70% parry buids, def, regen, hitting the perfect combo of dmg and survivability. For me, it's so much more enjoyable than copy-paste 5/3 sov/tri. Spent so much time in RorPlanner. If you do this, it opens up so much content too, the new parry weapons in LV for instance which are overlooked by so many.

In short, getting whelped fast for me is a player problem where everyone is chasing glass cannon, people just can't resist that 35%+ crit chance, if you sacrifice only crit, you can have 700+ tough or regen or 10k hp whilst still having capped main stat. Point-for-point, much better value.
The thing is that you didn't have to choose between defensive/offensive you could actually have both at the same time like 2x crit procs stacking like Boost VI 9 crit 12% crit dmg and 10/20% Boost VII on offensive sovereign to 32+ increased Crit DMG and 19% Crit just from 1 wpn proc + 1 sove set piece bonus. Also because game is slower by 20-25% and potions/Morales/alot of self buffs and detaunts were off GCD as well so there is no enough DPS in RoR to override the Regen and the defensive specs..
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

nat3s
Posts: 617

Re: The main replay loop of this game.

Post#30 » Fri May 22, 2026 11:07 pm

Sinisterror wrote: Fri May 22, 2026 10:55 pm
nat3s wrote: Fri May 22, 2026 5:31 pm I think balance is actually really good, just everyone specs glass cannon in cookie cutter 5 sov 4 vic/tri/wl or occasionally 3/3/3. If majority spec glass cannon then time to kill will be extreme as you've got the high dmg and low survivability combination.

That's why I love to build a bit different, 70% parry buids, def, regen, hitting the perfect combo of dmg and survivability. For me, it's so much more enjoyable than copy-paste 5/3 sov/tri. Spent so much time in RorPlanner. If you do this, it opens up so much content too, the new parry weapons in LV for instance which are overlooked by so many.

In short, getting whelped fast for me is a player problem where everyone is chasing glass cannon, people just can't resist that 35%+ crit chance, if you sacrifice only crit, you can have 700+ tough or regen or 10k hp whilst still having capped main stat. Point-for-point, much better value.
The thing is that you didn't have to choose between defensive/offensive you could actually have both at the same time like 2x crit procs stacking like Boost VI 9 crit 12% crit dmg and 10/20% Boost VII on offensive sovereign to 32+ increased Crit DMG and 19% Crit just from 1 wpn proc + 1 sove set piece bonus. Also because game is slower by 20-25% and potions/Morales/alot of self buffs and detaunts were off GCD as well so there is no enough DPS in RoR to override the Regen and the defensive specs..

I'm really sorry but it's just not true, glass cannon will NEVER outlast def/regen, but that's intended right. If glass cannon is all cannon no glass, then thats far from balanced, game would be completely homogenised. Players THINK they want that, but my personal opinion is if that ever happened, game would get stale, you'd literally be throwing out a ton of pve and pvp gear so everyone can gear the same way. You think you do but you don't?

Who is online

Users browsing this forum: Panzerkasper and 10 guests