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An Idea in WAR

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Luuca
Posts: 1204

Re: An Idea in WAR

Post#11 » Thu Sep 27, 2018 8:56 pm

Goldenbow100 wrote: Thu Sep 27, 2018 7:05 pm That is my idea; it provides a way for smaller groups to coordinate should that circumstance occur; and of course some maps would be better than others for smallman escorts of the supplies (I.E Praag, 50 ways of traversing the map, lots of turns) or Black Crag having 2. It would have to vary with the way its done; planned out. But it also has huge warband vs warband potential. instead of flag fighting / roaming aimlessly it gives an objective to chase while waiting for the stars / ram and cannons to be ready.
I agree completely. The number of supplies could also scale with the number of players in the zone as well as the size or complexity of the zone.

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Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#12 » Thu Sep 27, 2018 9:30 pm

Exactly!

Einherja
Posts: 37

Re: An Idea in WAR

Post#13 » Fri Sep 28, 2018 5:37 am

Some good Ole DAOC elements like an RVR Dungeon or relics who push Realm melee/ranged dps. Only my 2cent.

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Rockalypse
Former Staff
Posts: 365

Re: An Idea in WAR

Post#14 » Fri Sep 28, 2018 6:42 am

Onemantankwall wrote: Tue Sep 18, 2018 2:19 am Back during live they had npcs running with supplies from each bo to the keeps and ud have to escort them or theyd get ganked wasnt a favored idea and didnt last long however
What if we take this idea and change NPCs to players. Make it addition to system we already have, just make BOs spawn recources and have players to deliver them.
There will be insentive to both camp BOs and do supplies, if delivering supplies will have stronger effect on zone - you can have interesting situation where 1 BO with defended runners can match 2 BO with no runners.
This will make whole lot opportunities for ambushing, give small parties bigger impact in WAR and alot of other fun stuff.

Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#15 » Fri Sep 28, 2018 8:01 pm

The whole idea of having a player run it is room to get creative with how you both deliver it and stop it from being delivered. This will make the gameplay in ORVR more strategic and make sure groups communicate with eachother as would happen on an actual warfront. Having an NPC to protect is just a waste; having a set path for a NPC to follow defeats the whole purpose of making this more fun and interactive / interesting. To have a player that can be killed (possible 2x RR for killing the player holding the supplies to promote the need to go on the hunt) gives more room to gank, smallmans or have full warband on warband action, which will revitalize the games ORVR content and provide a different source of action / RR potential.

Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#16 » Thu Dec 27, 2018 6:32 pm

I would like to reiterate this topic as this is still a good idea for a more interactive WAR!

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