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Caledor Woods/Eternal Citadel Proposal

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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#71 » Thu Dec 15, 2016 4:38 pm

katroulitsa wrote:
peterthepan3 wrote:It's pretty insulting that you'd think most 6v6 groups are like that, when nearly all of them are actually decent and honest people who will stand by a loss and take it like men.
Best joke 2016 :lol:
Would be nice if all comments not pertinent to the proposal at hand would be taken away from the thread.

I think most people would prefer that, Grimnir, but alas I don't speak for all. Perhaps a poll would be good in gauging that answer.
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Natherul
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Re: Caledor Woods/Eternal Citadel Proposal

Post#72 » Thu Dec 15, 2016 4:38 pm

dur3al wrote:
roadkillrobin wrote:
GodlessCrom wrote:...okay, except since it's a player-made tourney and we can easily track kills made, we could all just agree "when you participate in this bracket, only kills matter, not the objective, so if you play the objective in this specific instance, you lose."

It looks like you're the one who doesn't get ir, robin.

@Morrdread, clearly other people disagree and since the carrots in question have no in-game effect besides bragging rights/looking cool, why do you even **** care?
No. I get what he wants. But there is no way to enforce it. Without recoding the rules for the scenario to be the objective. Who deterime if its an official ladder match? What prevents the losing team to say after the game is over: We didn't think it was an official match and didn't have the right gear etz. Its alot easier to do these things in open world were you can actually have a referee and propper monitization.
I think you're over stressing on something that's very easy to fix, just have the captains of the team PM 1 guy and he'll be the judge before the match starts, & after the match one of the captains (or both) send screenshots to verify the fight and that's done...

Currently, fair small scale fights (such as 6v6) do not work in open with viewers because of the moral regeneration system we've in place, which will impact how fast one or another gain moral depending on enemies around or nearby... and since you cannot control pugs from not getting close to watch, it won't work.
Not saying it would be a good idea but GMs could spectate and stream it for anyones pleasure

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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#73 » Thu Dec 15, 2016 4:39 pm

That would be awesome ^
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roadkillrobin
Posts: 2773

Re: Caledor Woods/Eternal Citadel Proposal

Post#74 » Thu Dec 15, 2016 4:47 pm

wargrimnir wrote:I keep thinking about responding to this thread, but there's so much salt everywhere it's hard to make out the words people are even posting...

Something interesting came up though, seeing as we have a couple dedicated 6v6 scenarios, I don't see why we couldn't change the rule sets on them to fit the intended needs. Don't want to flag in CW? We can remove that, not a big deal.

If you want a pure brawl mode, removing all the points and granting 5pt per kill is relatively simple to do. I bet we could probably code that over the top of other scenarios and you could have your 6v6 rotate anywhere, but with totally non-functional objectives and a standard 5pt kill system.
It's the only way you gonna be able to have a somewhat ballanced system for a elemination ladder and doen't involve objective abuse in 6v6 tbh. On 12v12 a this ballances out automaicly as 4-6 dps are gonna be able to actually burst down a 3-3 setup waithout much isses. It's just in 6v6 this is a problem.
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wargrimnir
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Re: Caledor Woods/Eternal Citadel Proposal

Post#75 » Thu Dec 15, 2016 4:50 pm

roadkillrobin wrote: It's the only way you gonna be able to have a somewhat ballanced system for a elemination ladder and doen't involve objective abuse in 6v6 tbh. On 12v12 a this ballances out automaicly as 4-6 dps are gonna be able to actually burst down a 3-3 setup waithout much isses. It's just in 6v6 this is a problem.
I'm not really taking notes from someone that can't stand that we would even do something for 6v6 to begin with. I'll take feedback from the rest of the crowd that seems legitimately interested, thanks.
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Lady
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Re: Caledor Woods/Eternal Citadel Proposal

Post#76 » Thu Dec 15, 2016 4:59 pm

wargrimnir wrote: Don't want to flag in CW? We can remove that, not a big deal.
It would be amazing, if u could remove the guards from CW, because kiting to them happens without purpose sometimes and this always causes alot of salt.
Toca/Zyan

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dur3al
Posts: 251

Re: Caledor Woods/Eternal Citadel Proposal

Post#77 » Thu Dec 15, 2016 5:03 pm

wargrimnir wrote:I keep thinking about responding to this thread, but there's so much salt everywhere it's hard to make out the words people are even posting...

Something interesting came up though, seeing as we have a couple dedicated 6v6 scenarios, I don't see why we couldn't change the rule sets on them to fit the intended needs. Don't want to flag in CW? We can remove that, not a big deal.

If you want a pure brawl mode, removing all the points and granting 5pt per kill is relatively simple to do. I bet we could probably code that over the top of other scenarios and you could have your 6v6 rotate anywhere, but with totally non-functional objectives and a standard 5pt kill system.
I like the idea, but would have to be thought out, because for example:

You have a 6v6 and its a complete stomp for one of the sides, and it ends after 4mins of fighting as 9-0 - its most likely the losing side will "give up", seeing there is no chance for them to beat the other team I don't think they would like to come out just to keep being farmed in order to end the sc, and will probably afk making the sc take the whole time to end, which is not fun for neither side.

Flag in CW is mostly as a sort-of "I give up, take flag to end it fast" mechanism really. Which is important, every game should have an option or a voting so that the losing side can choose to forfeit the match. I think for such events would be just much more easier and simple to have a streamer as Natherul suggested, as a form of judge or something.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz

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roadkillrobin
Posts: 2773

Re: Caledor Woods/Eternal Citadel Proposal

Post#78 » Thu Dec 15, 2016 5:13 pm

wargrimnir wrote:
roadkillrobin wrote: It's the only way you gonna be able to have a somewhat ballanced system for a elemination ladder and doen't involve objective abuse in 6v6 tbh. On 12v12 a this ballances out automaicly as 4-6 dps are gonna be able to actually burst down a 3-3 setup waithout much isses. It's just in 6v6 this is a problem.
I'm not really taking notes from someone that can't stand that we would even do something for 6v6 to begin with. I'll take feedback from the rest of the crowd that seems legitimately interested, thanks.
I don't mind 6v6 being a thing in this game. Wtf did you get that from?
I gave you sugestion on how to to fix the ellimnation ladder and pointed out some massive flaws with using the house rules for 6v6 scenarios when there's rewards on the line. And you're even sugesting the idea i was premoting about changing the objetives of the scenarios to be kills. And you're comming back at me with a **** strawman.
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wargrimnir
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Re: Caledor Woods/Eternal Citadel Proposal

Post#79 » Thu Dec 15, 2016 5:17 pm

dur3al wrote: I like the idea, but would have to be thought out, because for example:

You have a 6v6 and its a complete stomp for one of the sides, and it ends after 4mins of fighting as 9-0 - its most likely the losing side will "give up", seeing there is no chance for them to beat the other team I don't think they would like to come out just to keep being farmed in order to end the sc, and will probably afk making the sc take the whole time to end, which is not fun for neither side.

Flag in CW is mostly as a sort-of "I give up, take flag to end it fast" mechanism really. Which is important, every game should have an option or a voting so that the losing side can choose to forfeit the match. I think for such events would be just much more easier and simple to have a streamer as Natherul suggested, as a form of judge or something.
The Domination rules would kick in. Once you hit 200-0 or some ratio I'm not sure of, your points start going up on their own to end the match quickly. If you get stomped, it's only three matches and then you're done and out. Forcing people to get farmed until the Domination effect kicks in would be a demoralizing defeat, but it's a competition. Every team but one is going to lose in the end.
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dur3al
Posts: 251

Re: Caledor Woods/Eternal Citadel Proposal

Post#80 » Thu Dec 15, 2016 5:27 pm

wargrimnir wrote:
dur3al wrote: I like the idea, but would have to be thought out, because for example:

You have a 6v6 and its a complete stomp for one of the sides, and it ends after 4mins of fighting as 9-0 - its most likely the losing side will "give up", seeing there is no chance for them to beat the other team I don't think they would like to come out just to keep being farmed in order to end the sc, and will probably afk making the sc take the whole time to end, which is not fun for neither side.

Flag in CW is mostly as a sort-of "I give up, take flag to end it fast" mechanism really. Which is important, every game should have an option or a voting so that the losing side can choose to forfeit the match. I think for such events would be just much more easier and simple to have a streamer as Natherul suggested, as a form of judge or something.
The Domination rules would kick in. Once you hit 200-0 or some ratio I'm not sure of, your points start going up on their own to end the match quickly. If you get stomped, it's only three matches and then you're done and out. Forcing people to get farmed until the Domination effect kicks in would be a demoralizing defeat, but it's a competition. Every team but one is going to lose in the end.
That would work yeah.

But what if one of the team refuses to come out of spawn though (for whatever reason)? Would be nice that after certain time they would be ported out to the battlefield or something I guess.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz

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