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Re: XP rate

Posted: Tue Feb 16, 2016 3:32 pm
by SigmarPriest
Hello,

we are aware of the problem that this private server can't do what mythic didn't made. I mean to have 4 tiers all full of life and action.
So we think about some solution i don't want to talk about details but they all will lead to the result that you can reach faster the endgame.

But at the moment this hasn't priority. So no I don't think that there will be just a fast xp gain rate. Btw with the new kill quest for meds and the current event you have already a XP boost.

regards

Re: XP rate

Posted: Tue Feb 16, 2016 3:34 pm
by Pixie126
And, there are people who do not do scenarios. Influence items become a bit more important then. Considering that I do not get many medallions from RvR, either, the influence rewards become of even greater importance.

Re: XP rate

Posted: Tue Feb 16, 2016 3:38 pm
by TenTonHammer
There are people who don't do sc's

So you would skip out on sc weapons access to blue potions and duelist and other similar sets

What ever you can play what ever crazy way you want

Re: XP rate

Posted: Tue Feb 16, 2016 3:42 pm
by Kaori1
Reposted on the correct topic:

If people think spending hours spamming the same rotation on npcs equates to people learning how to play their class in pvp....you are horribly mistaken. I feel like once someone gets a char to max lvl they should get a significant xp boost....if only to counteract banned players from easily remaking their chars.

Lets also not forget that for pvp, RR is way more important than normal levels.

I feel like a lot of people will be against the change though because they don't want all their work to have been for nothing. That being said however, I feel like it would be a nice QOL change.

Re: XP rate

Posted: Tue Feb 16, 2016 3:43 pm
by Caffeine
Since the thread migrated apparently:

I think rested XP gain should be 10x faster in capitals with no upper limit. Keep everything else as is. This way people who want to enjoy T1-T2 can do so at their normal pace while people who want a toon in T3 as soon as possible can do so much faster.

My 2c

edit: Someone below suggested a .command to clear rested, I think that would give people further control over what tier their characters are in.

Re: XP rate

Posted: Tue Feb 16, 2016 3:43 pm
by bwdaWAR
Although this was already suggested in some earlier threads... a boost to the rested XP gain rate (maybe only in the capital city) and a .command to clear your rested XP. That'd give the option they want both to players who want to just level up fast and to players who want to grind renown/inf/items/whatever before levelling out of a tier, on all their characters. It would likely be easy to implement too, at least as far as I can tell.

Re: XP rate

Posted: Tue Feb 16, 2016 3:45 pm
by RyanMakara
handofsam wrote:
Penril wrote:Xp rate is fine... if you play 2 or 3 characters. It is incredibly painful for altoholics though.

I would love to see something like "+50% bonus to XP if you have 3 characters at max level, +100% if you have 6, and +150% if you have 9 or more characters at max level".
Nobody likes leveling though, this game is RVR/PVP game not PVE right? Maybe even increase XP from player kills? I'd like to roll a toon and make it to 32 without ever touching a quest or npc/mob but here you cannot do that which is a shame.
I'd suggest you do the kill quests, at least. They're totally PvP centered and net you a nice amount of experience on top of the experience you get for players kills/keep + BO capture.

Re: XP rate

Posted: Tue Feb 16, 2016 3:53 pm
by RyanMakara
No, there's 2 kill quests per pairing. Currently the T2 kill quests award a lowered amount of silver, but this will be increased with the next patch. T3 will have 8 killquests in total for all zones with a warcamp next to the RvR lake (Talabecland/High Pass (different for both destro and order), Avelorn (both realms), Black Fire Pass/The Badlands (both realms)). T2 currently has 6 kill quests; 2 in Troll Country/Ostland, 2 in The Shadowlands, and 2 shared between Marshes of Madness and Barak Varr.

Re: XP rate

Posted: Tue Feb 16, 2016 3:58 pm
by TenTonHammer
Penril wrote:
TenTonHammer wrote:
What influnce rewards in lower tiers are so worth getting before you level out? the only ones who could say that were DoK/WP for off hands but the devs changed sc creast weapons to purple to fix that, renown farming is not a legit argument

Now about your suggestion, how would the system know you are leveling multiple alts? It sounds like it can be "eaisly abused" to gain a faster exp rate for all the potential awful concequnces (lo) it could have
Idk, some people are completionists and want to gain full influence on everything. I don't judge them.

The system would know you have several alts because they are on the same account, maybe? As for the potential awful consequences, i would love to read them. Worst case scenario: some RR1 guy gets to level 32 pretty quickly. The bonus would NOT apply to renown or influence; only XP.
That's the potential thing

I have a: Sm, magus, sh, sham, wl, wp, mara, sorc

They are all my alts however I play none of them

Likewise some one could create a bunch of alts just to get the exp bonus

Re: XP rate

Posted: Tue Feb 16, 2016 3:58 pm
by Kaori1
RyanMakara wrote:No, there's 2 kill quests per pairing. Currently the T2 kill quests award a lowered amount of silver, but this will be increased with the next patch. T3 will have 8 killquests in total for all zones with a warcamp next to the RvR lake (Talabecland/High Pass (different for both destro and order), Avelorn (both realms), Black Fire Pass/The Badlands (both realms)). T2 currently has 6 kill quests; 2 in Troll Country/Ostland, 2 in The Shadowlands, and 2 shared between Marshes of Madness and Barak Varr.
Could you guys just combine all the quests and just have 1 per tier?