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Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 8:46 am
by Razid1987
sullemunk wrote:
I'm currently trying to make an ingame "waronlinebuilder" so ppl can make builds for different classes and see what they want to specc into.
Also it will be possible to hyperlink those builds in chat so others with the addon can review them for and comments or make suggestions for builds..
Awesome idea! Love it

Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 10:44 am
by sullemunk
Thanks. I have had this idea for a while now, but felt that i didn't have the know how (and still dont, it's a lot of trial and error) to make it.
Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 12:40 pm
by Tiggo
keep on it, looks great! hope devs can help you soon with facts providing!
Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 12:44 pm
by Razid1987
Please include the descriptive text for each tree, also. Really helps when you don't know much about the class you are looking at!

Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 12:56 pm
by sullemunk
Razid1987 wrote:Please include the descriptive text for each tree, also. Really helps when you don't know much about the class you are looking at!

Already there, if hoover the mouse on the Path icon
Had to do some strange grabbing of tables to get it to work thou

Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 1:28 pm
by Goib
great work ! keep it up
Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 4:07 pm
by sullemunk
i can post a test build if annyone is intrested in trying it out to find some bugs and/or suggetions
Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 4:49 pm
by Tiggo
sure
Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 5:06 pm
by sullemunk
Here's the test build so far
https://www.dropbox.com/s/o62cr40cvzfcj ... t.rar?dl=0
It will show up in the addonManager as "test" (i name all my projects test)*
use /warbuild to bring the window up
*Libslash is required
The main functions are more or less done, but i have only implemented 5 classes atm (they are extremly time consuming, taking bout 3h per class to implement due to manually finding and grabbing all the icons, abilityID's and stuff)
the classes implemented so far are:
Ironbreaker,Slayer, Shaman, Wichhunter and chosen
Re: Mastery Path Calc
Posted: Sat Feb 27, 2016 9:30 pm
by Genisaurus
As promised,
here is some sample output for the service I'm working on. The included files are the complete ability listings for the Ironbreaker, in both JSON and XML format.
The tooltip value works with the following algorithm:
Code: Select all
int tooltipValue = levelOneValue;
for (int i = 0; i < goalLevel - 1; i++)
tooltipValue += levelPattern[i % levelPattern.length];
tooltipValue += castTimeScale * ( (statScale * statBonus) + (weaponScale * weaponDPS) );
I still have a
lot of ability data to extract and documentation to write, and my work with T4 sets takes priority.
And finally, these are the levels at which a mastery ability gains a level:
1-10 : All levels
11-40: Only every even level