I would appreciate people finally making a distinction between two things: playing characters in both factions...
Qwack wrote:When Warhammer first released there was no X-realming. Most servers got lopsided activity wise and had 1 realm dominate to the point of completely collapsing the opposing realm with no hope of recovery. Then it devolved into Door Hammer with no opposition and no SC pops. No amount of encouraging or begging players to sign up for the collapsed side worked. When new players signed up, they were hopelessly behind in gear, levels and numbers. Merging servers of collapsed populations masked the problem temporarily, but inevitably one side would push out the other in an incremental spiral down in activity. The disease was being forced to play one side only and watch your server die to it.
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If X-realming is totally halted, RoR will become like War and be reduced to BoreHammer with an ever decreasing population. This is not conjecture, its proven fact across over 60 servers that collapsed on WarHammer.
...and the ability to instantly switch between factions, for weaker or stronger...
Qwack wrote:X-realming allows players variety in the game. It allows players who care about competition to jump on the weaker side and uphold it. Yes there are weanies in this game that only want to zerg and are affraid of competition and will always jump to the side that has more players, but there are many players who intentionally look for AAO and want a good fight. Those of us that want to help keep the activity balanced by jumping to the lower populated side for an evening should be allowed to continue maintaining a healthy, competitive environment.
The first one is indeed good for RoR. Even necessary on some level since there is only one server, so it's impossible to play Order on one server and Destruction on another (which can lead to long-term balance problems anyways, as pointed out by the OP).
And, well... any suggestions that one should stick to a single realm are, frankly, nonsensical in this PvP
game - people don't complain when you play both sides in a classic match-based multiplayer shooter game. It leads to a better understanding of game mechanics, general player behavior (which can be observed/learned through guides anyways), and perhaps most importantly, less of a realm bias - including the regular accusations of the server favoring the other side than what one plays, particularly the class responsible for the latest PvP death as that class is one's ally just as often as your enemy.
Besides, classes on both Order and Destruction have their appeal. Why should anyone have to choose only one set of them?
The second one on the other hand isn't good at all. While it is true that people tend to exaggerate the amount of crossrealming as many people just leave (alleged crossrealmers are a way too convenient scapegoat, a behavior people are sadly prone to), and it's true there are people who tend to switch to the weaker side, I'm still convinced there are lots of players switch to the stronger side and only few of those who do the opposite. The reasons for that is what people usually cite, that whenever something goes bad, not only does the side in trouble lose a lot of players in a very short time, the other side also gains a lot of players - at a higher rate than before the point of obvious failure. Those symptoms we all have experienced are highly suspicious, even if only the server staff can know how much crossrealming actually happens.
That the ability to switch sides if things go bad is there at all encourages people to not bother with doing their best, or even a mediocre performance of their skill level. After all, if they screw up and their side loses, they can always just switch to the other side and benefit from the trouble they caused, at the expense of their former teammates. That is quite different from the option always available - just stopping RvR/SC activities for a while - as that option doesn't reward them for poor play (perhaps even intentional, there is a high potential for exploiting this), switching does.
The difference between the two is a lockout somewhere between 30 minutes and 2 hours for switching realms. Anything longer is excessive and pointless as the goal is not to punish people for playing characters on both sides, but to prevent them from switching sides and earning the benefits of a bad situation they were part of. With people logging on and off all the time, an hour or two later that situation will likely have changed. Once such a lockout can be safely implemented, that is.