Re: Destruction Warband Composition
Posted: Thu Jun 30, 2016 7:12 pm
Explain then.Zanilos wrote:That is wrong. Simply wrong.Haojin wrote:3X
Chosen
Black Orc
Sorcerer
Choppa
Dok
Zealot
1X
Chosen
Black Orc
Rifter
Rifter
Dok
Zealot
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=15121
Explain then.Zanilos wrote:That is wrong. Simply wrong.Haojin wrote:3X
Chosen
Black Orc
Sorcerer
Choppa
Dok
Zealot
1X
Chosen
Black Orc
Rifter
Rifter
Dok
Zealot
With CD being buffed BG can actuallty take a utillity dps spot. You gonna loose a Rifter or Bad Gas for it tho.Ridduk wrote:Poor BG's
Our destro alliance is pretty active and we've been able to form up whole alliance wbs a couple of times. I don't know how things are on the order side, but I did see some cookie-cutter bomb premades before, although most likely not full wbs.Jaycub wrote:I wish this game was popular enough to do "competitive" 24v24 matches. So many cool options and less restrictions compared to 6v6 meta.
Would be fun to get alliances to set up nights where they form a wb and fight each other in like CW or something.
OH dang, yea i did miss that! This is why I love conversing in the forum, never know what you might learn, thanks for the heads up!stillwaterww wrote:Maybe you missed this but ror is holding a trial with 10sec duration for cd. So 100% uptime is possible at the moment.lalira wrote:I somewhat agree, mainly cause I want 2h BG to be just as viable as say 2h Ib, tho crimson death is a touchy subject between BG atm, the crit is unarguably nice, but its only a 5s debuff on a 10s cd skill vs a kotb who can keep a 10% crit aura up 100%. Pros and cons would be the BGs crit is up on all sources while the kotb is only for his group, though a 5s time frame for your WB to make use of is pretty small.stillwaterww wrote:Also I think that one 2h crimson death blackguard has a place in 24mans for the crit debuff.
Yeah it being a debuff so benefitting to your entire wb+rando's would make it an interesting include, I wanna try this some time when I get my bg a bit more geared.
Edit: viewtopic.php?f=78&t=14490
Lol now that would be something.Penril wrote:Magus. Lots and lots of Magus. At least 14 Magus.
Chop Fasta buffs sorcs damage output a ton thats the primary reason. 2ndary they make sure Shatter Limb don't halt your dps to much on impact. Its a pretty important abillity for bomb groups.Tesq wrote:i would prefer something like this
p1+p2 (pure bomb 9 target with 2x cc increase)
ch
bo
sorc
squig
dok
zealot
p3(utility party, still aoe 9x ppl but get rift and shammy lower heal are k with a mara and a magus cuz magus dont need to be front line as a sorc to aoe and mara is harder to kill+ shammy pot)
ch
bo
mara
magus
dok
sham
p4(ST focus party+ a 2nd shammy for pot, again shammy lwoer heal are fine due to zealot this time and the fact that this party will in healer behind or enter in the brawls after the other 3)
Ch (rending blade + cs)
BG(2h cos it have sense in wb only in this set up and only in a offensive party and only guarding a mara.)
we
choppa
zealot
sham
3x BO snare
2x shammy pot
7x moral tactics from bo/chosens
2x aoe sorc
2x aoe squig
1x aoe mara
1x aoe magus
1x st WE
1x ST choppa
2x cc increase from squigs
4x resistences auras
2x heal debuff auras
3x damage return aura
2x ap aura
1x cast time increase
1-aoe applier for cs
3x party with BO can have additional damage reductioin vs bw thx to save me hide.
discl: no choppa fasta cos 100 sec between them and squig offer a better counter using the same stuff slayer have ( no if bw/sorc can go bomg front line even squig can go cc increase there no excuse)