Re: WE/WH Idea
Posted: Mon Jul 25, 2016 8:46 am
There's a tactic that makes your bullet proc 5% more likely to be critically hit by everyone in your group.
That being said I think WE and WH are some of the best balanced classes in the game for smallscale. The problem is marauder's are way overpowered, which is why we see no WEs or Choppas. Also the WE and WH AoE tree needs a rework for both of the classes. I don't mind if it's the weakest AoE tree out there from all the mdps (as some would argue it's meant to be, I consider such arguments bs btw - I wouldn't say Choppa is meant to be the weakest ST class anywhere, because he swings his axes too wildly or WHATEVER), but at least it should be better in large scale than using single target abilities which it isn't.
Imo in a world of pure balance where conservatism, tradition and lore aren't taken into account WH/WE should in fact have the highest damage dealing AoE tree or best AoE damage bursting tree (compared to other DPS), because they have the worst survivability as a trade-off and have to go close to deal the damage.
That being said I think WE and WH are some of the best balanced classes in the game for smallscale. The problem is marauder's are way overpowered, which is why we see no WEs or Choppas. Also the WE and WH AoE tree needs a rework for both of the classes. I don't mind if it's the weakest AoE tree out there from all the mdps (as some would argue it's meant to be, I consider such arguments bs btw - I wouldn't say Choppa is meant to be the weakest ST class anywhere, because he swings his axes too wildly or WHATEVER), but at least it should be better in large scale than using single target abilities which it isn't.
Imo in a world of pure balance where conservatism, tradition and lore aren't taken into account WH/WE should in fact have the highest damage dealing AoE tree or best AoE damage bursting tree (compared to other DPS), because they have the worst survivability as a trade-off and have to go close to deal the damage.