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Re: WH and other mdps damage

Posted: Fri Sep 16, 2016 3:26 pm
by Krima
Yes, less dmg ..A core skill like Enfebling strike / sudden acusation got nerfed to the ground... remove from your bar. Its not doing any dmg. The fun part of ES and SA was that enemies would have 2 options either run or take dmg or fight... most of players right now knows the skill is broken and they run away. It needs to be fixed asap.

Yesterday I gave enfebling strike anothor shot and used it on a KOTBS, received 3,3k dmg in 5 secs.. its funny how shield of the sun doesnt have a internal cooldown and can proc like 4 times in 1 sec.

Imagescreen shots

Re: WH and other mdps damage

Posted: Fri Sep 16, 2016 3:44 pm
by jorgemarco
True. Enfebling strike is a really bad and broken skill. And yes, playing we/wh you wont feel dangerous. It was not the same in the past.

Re: WH and other mdps damage

Posted: Fri Sep 16, 2016 4:17 pm
by Kali14
In my opinion slayer in giant spec can make more damages on single target than WH but he probady loose duel with him because WH can make him unusable to use weapon on 4 seconds, next may knock him down on 3 seconds and after this may parry 100% of his attacks during the next 5 seconds. After this 12 seconds slayer almoat can finally knock down WH but he can't because he is not yet in berserk and can't use his morale 1 to parry all his attacks during next 7 seconds, and he just die.

Re: WH and other mdps damage

Posted: Fri Sep 16, 2016 4:40 pm
by Koha
@krima
Using physical dots against a KOTBS is pointless total damage is low due to his Toughness and you got close to the 75% max armor mitigation. (Low WS ? Below 350 or 0 are the same against def tards with 4500 armor)

Re: WH and other mdps damage

Posted: Fri Sep 16, 2016 5:18 pm
by Krima
Koha wrote:@krima
Using physical dots against a KOTBS is pointless total damage is low due to his Toughness and you got close to the 75% max armor mitigation. (Low WS ? Below 350 or 0 are the same against def tards with 4500 armor)
Image

Its corp dmg, its been like that for ages. Enfebling strike / sudden acusation was a large chunk of our dmg,.. Its like nerfing cordinate strike on wl.


https://www.youtube.com/watch?v=hMqhJdTghGQ some old videos of WE you can see she uses ES for everything and it hits from 70-110 dmg per thick.. witchbrew also on that video hits for 350-470 dmg..in ror we see high 200s and low 300s.

Re: WH and other mdps damage

Posted: Fri Sep 16, 2016 5:22 pm
by Lileldys
terrio99 wrote:Is it just me or did WH do more damage on live then RoR? In both live and RoR in t2 and t3 was always geared well, at least I think so. Being in the set and infl armor with talismans. In t4 made into the 60s for RR .When I stopped playing feel like the average player was about that rank. Might be wrong in that assumption. Anyway, like the question says, I remember doing more damage in live and felt more like an "assassin" then I do in RoR. Higher burst and and just as squishy.

Anyone feel same way? Either about WH or another mdps they played in both live and RoR.
There is not enough Melee Power in game to do anything close to this, and I doubt it'll come in. The damage right now is the same as live in the same gear.

Full Sovereign + ToVL jewels + full 24str/35melee power gems was ~2k torments/agonzingwounds, compared to now with ~1.2k Torments. WE can probs get ~1.3k AW with Taste of Blood. Think WF was something like 2.7k torments, tho I can't remember.

WH currently sits in a really awkward spot. No sustained damage that the SL has, nor does it have the burst of the WL. It sits in the middle of these, with a little bit of CC to compensate. Something that isn't needed with competent tanks.

IMO, the class sucks in ORvR due to lack of survivability that WL/SL have, and then also no charge as a means to get away(You won't stealth when trying to escape, especially with squig pets). Forced to rely on using Sigil + Flee to get away or to catch any kiters with AP pots. In SCs, it's a similar story, but a strong player can hide these weaknesses in SCs better.

Re: WH and other mdps damage

Posted: Mon Sep 26, 2016 1:49 pm
by Vaikaris
I thought it was just me! Yes, I feel really so much more useless than I did on live. It's not just SA too, to be honest. I remember being level 11 and being able to ambush anyone with ease. I ambushed a bunch of marauders today and level 6 marauders tore me apart...and I guess it continues onward in t2 and t3.

I do remember WH picks up a LOT later on, when you get the dot and pistol whip (and 50% more crit damage). That sucks just as much though, cause it means I gotta powerlevel a WH, not exactly the easiest class to grind endless legions of mobs with. Especially not when every second scenario bugs out and gives me 0 exp...

I'm quite surprised WE are weak too. I seem to recall WE from t3 onwards would just ravage whatever they touched.

Re: WH and other mdps damage

Posted: Mon Sep 26, 2016 2:15 pm
by Danielle
WH has fast attack speed and benefits from procs, arguably synergizes better with a WL than a Slayer and has the best CC out of any of the Order mdps classes. If some group/individual really wanted to, they could make it work I think. Not to mention the Excommunicate cheese somebody was using is possible in a normal build at RR70 or RR60 with a full +1 set. So WH is probably the weakest order mdps, but still usable. The real sad kid on the block is the WE, which I can't really see any justification for over a Choppa or a Mara in a melee setup. That being said, WE also synergizes well with procs and Starilas' group did use it in an interesting way, although it was a kind of all-inish setup, just like going with a pull magus.

Re: WH and other mdps damage

Posted: Mon Sep 26, 2016 2:47 pm
by Annaise16
Krima wrote:Yes, less dmg ..A core skill like Enfebling strike / sudden acusation got nerfed to the ground... remove from your bar. Its not doing any dmg. The fun part of ES and SA was that enemies would have 2 options either run or take dmg or fight... most of players right now knows the skill is broken and they run away. It needs to be fixed asap.

Yesterday I gave enfebling strike anothor shot and used it on a KOTBS, received 3,3k dmg in 5 secs.. its funny how shield of the sun doesnt have a internal cooldown and can proc like 4 times in 1 sec.

Imagescreen shots

It looks like neither Shield of the sun nor Enfeebling Strike are working properly at the moment.

Shield of the Sun should only deal return damage on initial hits of direct damage (including auto-attacks) and dots, and on every hit of channeled abilities. Basically, it should only deal return damage to hits where defense rolls are made. It shouldn't deal damage on dot ticks and proc damage. (Van Horstmann's Speculum and Elixir of Blades should also work like this.)

Enfeebling Strike should only receive mitigation from corporeal resistance. Those high mitigation values against a tank looks like it is receiving mit from toughness as well. Do you get those high mit values against toons with low toughness?

Azarael posted on the weekend that he was changing to ES to act like proc damage. Maybe that will fix the mitigation bug.

Re: WH and other mdps damage

Posted: Mon Sep 26, 2016 2:57 pm
by bloodi
Annaise16 wrote:Enfeebling Strike should only receive mitigation from corporeal resistance. Those high mitigation values against a tank looks like it is receiving mit from toughness as well. Do you get those high mit values against toons with low toughness?.
viewtopic.php?f=52&t=16694&hilit=changes+from+live
Azarael wrote:The effect of Toughness is independent of any other stat and is not capped by the attacker's offensive stat. Toughness will negate attack damage down to a minimum of 1. I'm not fixing this even if it can conclusively be proven to be a difference from the live formula because there's a defensive stat that actually needs bringing into line, and that stat sure ain't Toughness.
I think thats why.