Re: The Magus/engi buff
Posted: Sun Oct 09, 2016 6:51 pm
So far I really like the changes. The only issue I got is some classes not being able to detaunt at that extreme range. But if you got a sniper crew, that single target detaunt don't matter much anyway. You gotta use Hold the line technique's to mitigate sniper crew's which isn't that popular but can be done.
Wishlist:
I'd like to see the Engineer get the range buff as it currently is in the experimental form but no additional damage buff, just the regular 20% buff from stacks like it was before. Just reduce the percentage of stacks for the engineer to meet 20% at 8 stacks. Or have the damage stacks stop at 4 or 5 but the additional stacks only affect the range.
I'd like to see the magus get the damage buff as it currently is but no additional range buff just the normal range amounts previously.
So quickly, the engineer would outrange the magus but wouldn't have the damage bonus of what the magus can do.
This gives the classes a little more individuality AND is a little more inline with the original design. Magus didn't have the deamonic reach tactic originally, that was conducted for more mirror pushing. If that doesn't get implemented, whatever not a big deal just thought it would be cool to have some minor differences. I really hate mirror pushing.
Wishlist:
I'd like to see the Engineer get the range buff as it currently is in the experimental form but no additional damage buff, just the regular 20% buff from stacks like it was before. Just reduce the percentage of stacks for the engineer to meet 20% at 8 stacks. Or have the damage stacks stop at 4 or 5 but the additional stacks only affect the range.
I'd like to see the magus get the damage buff as it currently is but no additional range buff just the normal range amounts previously.
So quickly, the engineer would outrange the magus but wouldn't have the damage bonus of what the magus can do.
This gives the classes a little more individuality AND is a little more inline with the original design. Magus didn't have the deamonic reach tactic originally, that was conducted for more mirror pushing. If that doesn't get implemented, whatever not a big deal just thought it would be cool to have some minor differences. I really hate mirror pushing.