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Re: Battle for Praag
Posted: Thu Dec 01, 2016 8:35 pm
by NoRKaLKiLLa
is there any way to make the objects un-targetable?
Re: Battle for Praag
Posted: Thu Dec 01, 2016 10:10 pm
by Daknallbomb
That would be cool. Chain lightning from shammy hits Objekts.. Dat Suxxx
Re: Battle for Praag
Posted: Thu Dec 01, 2016 10:58 pm
by Tesq
NoRKaLKiLLa wrote:is there any way to make the objects un-targetable?
ye this, it's possible make em not targetable?
Re: Battle for Praag
Posted: Fri Dec 02, 2016 7:03 am
by Natherul
NoRKaLKiLLa wrote:is there any way to make the objects un-targetable?
Im not sure if it is possible, They need to be objectives and I think that means (currently anyway) that they need to be able to be targeted. This hold especially true for any flag that needs to be clicked to be capped (like battle for praag)
Re: Battle for Praag
Posted: Fri Dec 02, 2016 9:01 am
by Achilleos
I was more confused when I snuck around towards the last flag of the order side and captured it, while all were brawling infront of the order spawn, it simply disappeared. It wasn't captured (even after the timer running down) and poofed away with a pop-up error message in-game.
I forgot to make a screenshot - my bad.

Re: Battle for Praag
Posted: Fri Dec 02, 2016 4:33 pm
by RyanMakara
I have been swapping between ST and AoE siege to guard the perimeter too often now; I could place the AoE siege even further back but that would ruin the LOS, forcing blind shots from spawn. The suggestion to change the cap objective to an area of effect cap like in Nordland would require a rewriting of the SC code; which is something I cannot do. Would have to ask Londo.
Re: Battle for Praag
Posted: Fri Dec 02, 2016 4:38 pm
by Penril
Could you replace the rocks with something different? Even it it is just another barricade. Big rocks in the middle of Praag feel out of place. They fit more in a Dorf/Greenskin SC.
Just ride around Praag (RvR lake) and tell me how many rocks can you see in its streets.
Re: Battle for Praag
Posted: Fri Dec 02, 2016 8:21 pm
by zumos2
Torquemadra wrote:Penril wrote:Could you replace the rocks with something different? Even it it is just another barricade. Big rocks in the middle of Praag feel out of place. They fit more in a Dorf/Greenskin SC.
Just ride around Praag (RvR lake) and tell me how many rocks can you see in its streets.
a gift from rock lobbas and the aoe seige is fine
The AoE siege is not fine and I gave several reasons why they are not. So at the very very least you should be wanting to discuss this rather than just stating "it is fine".
Re: Battle for Praag
Posted: Fri Dec 02, 2016 8:30 pm
by zumos2
Torquemadra wrote:zumos2 wrote:Torquemadra wrote:
a gift from rock lobbas and the aoe seige is fine
The AoE siege is not fine and I gave several reasons why they are not. So at the very very least you should be wanting to discuss this rather than just stating "it is fine".
and as was pointed out to you you dont have to cross the other sides warcamp and there are 18 of you. Deal with it, or dont and feel free to blacklist, your choice. The camp seige remains.
I already debunked that point cause you wont get there in time and it is very easy to stall for the last 20 seconds or so. And my main point is how such a redicilous advantage the defenders gain on the second point because their ranged are completely safe.
Re: Battle for Praag
Posted: Fri Dec 02, 2016 8:38 pm
by Dabbart
Well. Taking some time for people to figure out the SC plays differently... seen a lot of middle camping, but generally, I love the changes
Broke up a lot of the **** camping, with more space for kiting and with los breaks in the mid, I have enjoyed the fights.
The issue with the ax has always been that it's 18v18. W/o the seige it was brutal at times and rarely a good fight. But I've always loved Praag, and BfP so meh.