if KD need to be more on demand as possible it would very stupid(not you foot i speak of mythic desginer) require you to need to
A) require to spec into another skill to make it viable
B) require that skill to be usable once every 30 sec
C)still need to wait 1,5 sec after skill use + 1 block
dosen't matter in which form was intended for me it was all bad designed; i also pointed out that ye armor buff was higer but due the cross mirror between BG/KOBS none shall pass take a better turn into be a cross mirror of vigilanze and crushign advance (aka panic button) but i alredy in past told that Fof was more near to vigilance in the design; unluckily for that is a crap because it traed the secondary eff which is a crap (it's not subtractive and crit subtracion under 0 is not implemented in ror anyway) for not be able to use armor buff 100% of time + it' not a shield required skill which you can expect from a 13pt skill(actually 14pt which are half your mastery points).
Somehow BG also managed to be pretty 2h pushed regarding wb play so this make even more important that on 5 pt there is a skill on mid path which is 2h friendly and this cannot be other than FoR right know. This one have value problem because being an armor buff imply that it scale with point assignment to the mastery so it's still underperforming when in 2h. Tough the secondary eff mitigate that (so for 5 pt skill is viable).
Talking about NSP as 5 pt it's more a hate builder than anything (which is lame because s+b BG spent less hate than 2h); the 2h is more hate hungry and shield/hold the line give you more def than 2h so instead help you on your weakness is something not needed/ can do with out it + it's easily interruptable and lost for 30 sec + the matter of proc kd feel like:
-> take 1 stuff to be able to use another one stuff, but not on demand and not even for sure...
You seems pushed to invest so much over a mastery which is not so great for group support exept that crush the weak which is core (so who cares about mid mastery?) because admit ...crush the weak is the bread and butter for s+b BG due to how low is hate consume and as long you are in fight it will always debuff a 20% . Before move snare the only reason for invest into mid was avoidance tactic and toughness tactic. Snare was unreachable(or too hard anyway) and a compact build for 2h was impossible. The test prove that s+b build 100% time give me max punt and max KD values, while 2h require more attention and def drop drastically every time i need to refresh debuff and regain ap.
footpatrol2 wrote:
Can't touch me on the BO has the same issue. You use can't touch me to mitigate guard damage and pump morale. It can be used as a clutch save but all you have to due is get behind the BO and knock him down and can't touch me becomes useless as with NSP.
You use NSP to trigger your knockdown, mitigate guard damage, in combo with khaine's warding which makes your group basically immune to damage for 10 sec's. NSP along With Can't touch me is a poor clutch save ability and nearly at all times a losing strategy.
if you mean can't hite me as said to megadeath this is false, BO/SM have not the same issues, because after an interrupt you can istantly put up again. BG get 30 sec CD and while using it benefith from no passive proc (exclude KD for what i wrote above)(excluding also that build because get focussed mean alredy build hate and anyway it was probably alredy at 90-100). And regardless a slight passive utility once every 30 sec for a 5 pt skill is still meh..
using an interrupable block with 30 sec cd in combination with a m4 you will never reach because you have no moral bump is a crap strategy ( i know dok had moral bump ..whatever not the point...) they can still interrupt you , **** every strategy you may have and you had just waisted time and class spot inside the party, there's too many variable in those spec for too many counter move for so many point invested and so other few utilities gain.
NB: as side note nothing of this is worth the **** that SM can do with channeling + bladeshield.