Re: Patch Notes 21/1/2017
Posted: Sat Jan 21, 2017 6:17 pm
This damn altdorf gate. Im so glad ryan could fix it.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=19617
Next step is figuring out how to close the gates again and make them interactable, so they will open upon being clickedsaupreusse wrote:This damn altdorf gate. Im so glad ryan could fix it.
Yea, I think it was Max even who did that.saupreusse wrote:Werent they closed until someone decided to open them all up because the game is too difficult already for the casual pugger like me.
Luth wrote:The gates are now open because Londo added an open/close trigger for DB-devs to the database to decide which door can be interacted with.
wargrimnir wrote:- Corrected PQ loot for Destro in T1, many were set to RvR loot instead of PvE loot
Someone wrote:T1 Twink nightmare
You might note, there are no bag drops in T1 RvR. If there were, you would have seen the PvE loot show up in them. Instead, it just meant that Destro had no loot.Pumatouch wrote:wargrimnir wrote:- Corrected PQ loot for Destro in T1, many were set to RvR loot instead of PvE lootSomeone wrote:T1 Twink nightmare