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Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:48 pm
by Natherul
Guys, you know the drill. Keep it about the patch notes, and no flaming eachother

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:48 pm
by sabat80
Looks interesting :)

Couple of questions:

1. How big is reduction per friendly hit?
2. How big is increase per over 6th enemy hit?
3. If I hit 0 friendly and 9 enemy will my damage scale over 100%???

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:49 pm
by footpatrol2
hi bloodi :D

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:49 pm
by peterthepan3
Anti-zerg ftw. Looks promising. Essentially limiting the potency of aoe spambots who are huddled together, if I'm understanding it correctly? Gj.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:50 pm
by Jaycub
>Wargrimnir
>Updated 811 Helms. Willpower has been replaced by the following on these items.

A million angry souls from when t2 was the cap can finally rest in peace!

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:52 pm
by Azarael
Damage is reduced by 15% per ally struck. Damage is increased by 15% per enemy struck above the 6th. Damage cannot fall below 20% of its original value unless other damage reductions are present.

Numbers may be subject to tweaking if required, but the intent here is to ensure that players working in diffuse groups have the advantage over deathballs, blobbing and zerg, and to put the power to make that happen in the hands of the melee classes.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:53 pm
by flintboth
Thanks patching.

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:53 pm
by sabat80
Does it mean that if I hit 9 enemy and 0 friendly I get 45% damage boost???

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:54 pm
by amputationsaw
Azarael wrote:For every ally within your AoE radius, the damage inflicted by your attack to all enemies will be reduced.

There is no friendly fire and never will be.
aaah ok, i think i got it.

so its basically intented for large RvR fights to reduce the partly high as f**k income of AoE dmg to the parties.

for example: the more allies (priority mdps and tanks because the stand in the frontlines) are in the bombing area of a Sorcs AoE Rain (don'z know the ability name) the less dmg his Rain will do to his opponents.

is this more or less correct?

Re: Patch Notes 31/1/2017

Posted: Tue Jan 31, 2017 6:55 pm
by peterthepan3
Didn't even realise the positive implications for melee classes, doh. Going in a good direction.