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Re: That **** maze

Posted: Tue Mar 07, 2017 4:49 pm
by Osred

Re: That **** maze

Posted: Tue Mar 07, 2017 5:39 pm
by Loans
1000 conqueror medallions for ya

Re: That **** maze

Posted: Tue Mar 07, 2017 5:42 pm
by Dresden
GOD!!!!!!!!!

I'VE BEEN PLANNING MY OWN WIKI SINCE MAY OF LAST YEAR!!!!!!!!!

I WAS GOING TO PRESENT A PROPOSAL FOR IT TODAY.


Oh the horror... oh the SHEER horror...

Re: That **** maze

Posted: Tue Mar 07, 2017 5:58 pm
by Vayra
Panzerkasper wrote:One thing that works for every static maze is to stick to one wall. You will always find the exit.
Provided it has no loops.

Re: That **** maze

Posted: Tue Mar 07, 2017 5:59 pm
by Osred
Dresden wrote:
GOD!!!!!!!!!

I'VE BEEN PLANNING MY OWN WIKI SINCE MAY OF LAST YEAR!!!!!!!!!

I WAS GOING TO PRESENT A PROPOSAL FOR IT TODAY.


Oh the horror... oh the SHEER horror...

Image

Re: That **** maze

Posted: Tue Mar 07, 2017 6:20 pm
by Dresden
What's funny about this is that i was going to post my OWN skaven maze map today...

Re: That **** maze

Posted: Tue Mar 07, 2017 6:21 pm
by Ley
Elemint wrote:
Spoiler:
Image
**** those wallhacking Skaven
I can't thank you enough!!!!!
Raaaaawr

Re: That **** maze

Posted: Tue Mar 07, 2017 6:55 pm
by Thelen
Is this accurate? I could have sworn the ending room was north (rather than east) of the entrace hallway.

EDIT: Close, but map misses a turn. Its more accurate if you rotate the eastern section 90 degrees CCW.

EDIT2: Perfect.

Re: That **** maze

Posted: Tue Mar 07, 2017 7:05 pm
by sullemunk
*and then Ryan desided to troll us all by changing the maze layout*

Re: That **** maze

Posted: Tue Mar 07, 2017 8:29 pm
by Elemint
Thelen wrote:Is this accurate? I could have sworn the ending room was north (rather than east) of the entrace hallway.

EDIT: Close, but map misses a turn. Its more accurate if you rotate the eastern section 90 degrees CCW.

Oh dam, you're right. Good thing there's no other path so it's still useful