Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?
Posted: Tue Apr 04, 2017 2:43 pm
Rozackroo wrote:Well they improved the System (bag rolls and contribution ) to what it was before. Now a 750 contribution will mostlikly give you a bag. However it's still rdm if you win your desired bag or not. There is no other way as long as they keep the "only this loot for all" system. You can't really remove the roll either because if you do you endup with the same people winning over and over again while everyone else won't get anything. The people getting top contribution like myself would probabbly benefit from this while everyone else who are just as important (a 2to3 man gank grp can't claim a keep...) are left out which is not okay.
I would however change this annoying gold bag to a specific currency you get after lock. Everyone gets it. You could make it depend on contribution how much you get. You could make it dependend how long you stayed in Zone or how long it took to lock. Then you just add a merchant selling everything currently in the bags and scale the token priece to how much grind you want. This makes it possible to remove the tidious rdm roll and you actually feel rewarded after 20h kv. Makes it possible to work towards your goals instead of praying for luck when placed high up in the contribution.
Such a good post. I'm not sure why we go through these forums posts only to arrive ultimately where you are right now.
Remember ruin when first launched on this server? Had to win a gold bag to get it and was heavily favored towards certain classes that could monopolize the contribution roll? Where are we today with ruin? At a much much better place. Now - no matter what you do during the hard pq, you will get some type of contribution towards earning ruin gear whether it be a green curreny shard, a blue currency, a purple, or even a gold bag piece (which by the way, I think the gold bags should always have in them the purple currency which allows you to avoid getting duplicate pieces and still progress towards a piece you need should you unfortunately win two gold bags with the same piece in it).
Point - currency that is earned from participation is the ultimate fair system. Whether you contribute a little, a bit more, or a lot, the currency you get will eventually allow you to work towards whatever goal you want.
The current system unfortunately doesn't have this to the degree necessary. The bags are heavily favored... the scenario gear and currency is useless for alot of players who find the rvr gear much better (and vice versa).
The key has always been the currency. If you don't want a universal currency, then at least create converters. A down convert of conq to the tier below is necessary at 5x1. The conq emblems and medallions need to have a converter merchant in game... and the rewards from rvr should really be more focused at a currency earned for contribution in the zone.
Look at ruin as a primary example. The original ruin system here was awful. Today - it really is top notch. (other than the gold bag needing purple currency in it for duplicate issues). my humble opinion