peterthepan3 wrote:Nullifies anyone - except the wl who relies on his mobility to stay relevant. The damage of a wh does not experience as many setbacks as a wl against competent players.
let me tell you how it works on a wl side.
You have an off-cd kd, + pounce so you can knock down any outstanding to 50-60 ft away from you light-armored enemy, and kill himm in a 3 gcd almost all the time, thanks to:
- Off-cd mechanic - you will always place 3 gcd damage on knocked enemy, while other mdps dont have more then 2.
- You have coordinated with your own pet abilities, like coordinated strike, that will always do around 2k dmg in summary even if you dont have crit tjis time
- you have 2h+aa hahte tactic
- and as a final cherry on a pie - 1.5k armor debuff, that thing leaves zeals ans sorcs zero mitigation against you, for all the time and not only 10 sec a min on 1 ability like wh does.
- Fetch?
-Pounce?
There is no whine, but as a fact, wl can totaly shot down any destro light armored class in 3 gcd all the time on a 50-60ft range, while order classes have nothing to fear outside melee range.
Another issue, - following your "competetive" 12 men cries, Aza reworked and significantly buffed wl pet stats, so now it is a bit more stronger then lvl 35 newcommer choppa, who has just leveled his first toon and has no idea whats going on, and who is that poggy guy, killing him with a blow.
Another issue - pet has +25% ms now, so with 100% ms tactic and sprint turned on it can reach you on 60 mount and knock you down, sounds fcn amazing. Ive been told, that is to compensate pathfinding issues, well, have to say it works.
Thats all about pug live, that is how it going 24/7 in rvr lakes, and not only in 6/6 CW once a week +0gmt.