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Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 3:15 pm
by xanderous
Daknallbomb wrote:And nobody use The east free area where no cannons can Hit

Because there is zero reason to.
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 3:22 pm
by Daknallbomb
Oh If you got pushed you can nice kite back to that area with artifact it gives you time. But ppl perma kite back into Tempel towards spawn
But mostly there is no reason for thats true
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 3:54 pm
by xanderous
Daknallbomb wrote:Oh If you got pushed you can nice kite back to that area with artifact it gives you time. But ppl perma kite back into Tempel towards spawn
But mostly there is no reason for thats true
People, generally push people towards their spawn, the counter to this is then those people push back to the center, the topic which is currently under discussion is that the cannons on destruction side are able to range all the way to almost the center of the map, order cannons have significantly reduced range, in the context of this your suggestion does not make any sense.
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 3:59 pm
by Daknallbomb
It makes sense
IT was meant to be like These : If destru play fair and has the artifact and gets pushed destru should Fall back to that area until that cannon range is fixed. But looks like thats a dream
Think that both sides cannon should have The Same range need no discussion or?
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 4:35 pm
by dansari
The cannon range is part of it, but some other tweaks I think are needed to make it a more fun scenario. Sometimes it can be very fun, and more often one side loses 500-6. The other suggestions in this thread sound like good experimental changes.
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 4:41 pm
by Daknallbomb
hmm what about that : If one side has the artifact the dmg that Comes from the artifact increase with kills that the other side makes ? so if the artifact carrier side got pushed and loose ppl they cant hold the artifact that Long and easy can bring it back to a save place . and if carrier dies it should respawn in the mid . just an idea
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 5:21 pm
by Bozzax
Move order gun a bit closer to center and we are good to go?
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 5:27 pm
by freshour
Or make ball reset as soon as you go down the temple steps? That'd be pretty nice since order is 75% rdps on avg, they can pick you off for miles as you try and run to them nearing their spawn.
Re: [Scenario Mechanics] Mourkain Temple Revamp
Posted: Wed May 10, 2017 7:29 pm
by catholicism198
Problem 2
All "hold X" scenarios have this problem. There's nothing that can be done. It's even worse when you don't have a single healer.
Just have to wait it out for another 1.5 weeks.