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Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 4:57 pm
by Lheana
Novgoroth wrote:That's a very frenchy patch :D
Thanks for the job ^^
Noticed it too :p

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 5:49 pm
by washette
Glorian wrote:How far that player on lord counter gets?
Are the guys on groundfloor also calculated?
It's maximum player count in opposite realm reached during last few minutes (in the whole lake).

Hope it's clear :p

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 5:58 pm
by Glorian
washette wrote:
Glorian wrote:How far that player on lord counter gets?
Are the guys on groundfloor also calculated?
It's maximum player count in opposite realm reached during last few minutes (in the whole lake).

Hope it's clear :p
Ah ok. So if there is a lot of opposition in the realm than the lord is as hard as today.

If not then he is softer as today.

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 7:22 pm
by washette
That's it :)

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 7:43 pm
by Foomy44
- Height difference is now checked when casting single target pull / jump (mara / WL / SM)

Is the goal here that none of those classes will be able to use those abilities on people on top of keep walls from the ground (and vice versa)?

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 9:13 pm
by Glorian
washette wrote:That's it :)
Great stuff.
And great patch. Seems like some people seem to think that the devs have been reduced in members but a lot of names shows up in the patchnotes.

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 9:55 pm
by Grolar
Nice. Can't wait to try out the new lords. Great work.

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 10:25 pm
by Tesq
after the 30 min ago siege seems the life is too low now, with 2/3 wb it took only like 5 min; simply increase /decrease life based on ppl would had been better than remove/scale teh dmg mitigation of the lord.

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 10:33 pm
by freshour
Yeah I never really understood trying to go of DR. DR just makes melee WP/DoK's stand around and cast random cleanses lol. HP scaling seems to be what most games do and with a little number playing I think could actually be easier to scale back and forth.

Re: Patch Notes 29/05/17

Posted: Mon May 29, 2017 11:48 pm
by Gerv
Tesq wrote:after the 30 min ago siege seems the life is too low now, with 2/3 wb it took only like 5 min; simply increase /decrease life based on ppl would had been better than remove/scale teh dmg mitigation of the lord.

The most effective feedback for this change would be a video detailing the duration of the keep lord fight and the % reduction experienced by the attackers. As well as a snap shot of the zone population, for example using the population addon or the social window search function to show us the numbers during the fight.

This way the devs and decision makers can review the evidence and make informed decisions on how to change the scale function going forward, whether that be specific numbers or another idea like hp scaling or similar.