You can min/max in various ways, yes.
Just a note in regards to 15 = STR = 1% damage*, 800HP** and 60-80 toughness*** for the OP:
* That is without strikethrough and toughness rework factored in - i.e. really <rough> math.
That semi-statweight will differ alot from class to class aswell.
** 800HP is an incredible increase in HP, all things considered (current bursts, TTK, ...) and will counteract <every> kind of damage, especially morale dmg which cannot be mitigated by the means of armor/toughness or prevented via avoidance.
Its statweight will differ from class to class, too ~ given certain tactics and 'magic' tresholds you want to sit at/close to, to survive various bursts.
*** toughness in general <can>, by virtue of the rework it has received, outperform armor/wounds depending on the diffrent levels of access the classes have to the stat - as it directly counteracts mainstat (it will net you generally more mitigation as it comes to casts/channels/dots due to the various coefficients, iirc) and mitigates every kind of damage; physical and magical.
Armor is arguably the safest bet for destro classes, especially if you are not planning on running with multiple gearsets in your bag to swap on the run or within a fix (or otherwise organized) group, considering the majority of order dps deals in physical damage.
A min/max of armor+toughness <might> yield you the best mitigation - compared to pure armorstack - with the bit in regards to coefficients taken into account - especially on a BG that can easily softcap toughness without sacrificing much for it.
The ultimately safest best: build around your group - having a fix group helps <alot>, especially with gear and talisman economy as it generally limits the amount of things you have to account for (or allows you to <completly> neglect others in specific cases) whilst building your spec.
[^ Pugshepherding, <3]
Abbd.:
Haskr wrote:Well if the tactics discussion is going on, i would also like to throw my hat into the ring and ask a question.
I want to give DFV a shot and am thinking what tactic to kick out of the rotation for that?
I am currently using WF, Rugged, MD and FA, i mostly play pug rvr, so please adjust to that. Saw some huge discussions over weither WF or FA was the way to go (no idea how it ended), so im thinking of throwing FA out.
Also, second question, is tzeentchs reflection still a thing? I use it at the moment and really like it, to give the tank a bit of an anti mage feeling. I also played with AP aura for some time, but now specced to HealDebuf and reflection.
Thanks for your advice in advance!
First of all, do you mean WF as in Warped Flesh? o.O
I didn't knew/thought people would run that outside dedicated bubble comps.
Abbd.: No offense intended, just general curiosity - did anything change on RoR to make it worth it outside of bubble comps?
Priority of tactics from keeping to tossing - in my opinion:
MD > FA == R > WF
Abbd.: ^ Without taking into account what you face, that is.
Abbd.: You'd be best off paying attention to what kind of comp your enemies run.
If its IB(10%)/SW(15%)/KotBs(5%/10%, snb/2h) => very crit heavy, especially if the KotBS runs 2h - then every instance of crit stacks.
If its SW + 2h KotBs // IB + SW => high crit.
If its IB + snb KotBs => moderate crit.
If its just one of those => few crit.
So depending on what of that you face the return of FA drastically changes.
Abbd.:
It arguably yields the best return if you aren't facing crit heavy comps, considering every inidebuff will have your chance to be crit rocket through the roof anyways.
This in addition to the critfeed will make is nigh impossible to counteract crit one way or another.
Abbd.: R adds to WF potency, given the way damage is passing through bubbles, iirc -fyi.
E: Words and stuff.