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Re: AM/SHAMAN immidiate action required

Posted: Tue Jul 01, 2014 7:51 am
by Alvanos
MaxHayman wrote:This issue had been fixed.
GJ Max!! I also want to see your KoTBS without that 2h sword and a shield as well :P :P

Re: AM/SHAMAN immidiate action required

Posted: Tue Jul 01, 2014 9:10 am
by PartizanRUS
Alvanos wrote:GJ Max!! I also want to see your KoTBS without that 2h sword and a shield as well :P :P
I saw that too.
Also my BW holding his staff like flag when you equip 2 staffs and my engineer dual-wield 2 spanners like slayer of badassdom.

Re: AM/SHAMAN immidiate action required

Posted: Tue Jul 01, 2014 1:38 pm
by Doomsday
MaxHayman wrote:This issue had been fixed.
Check it in game - still no heal from this abilities.

Re: AM/SHAMAN immidiate action required

Posted: Wed Jul 16, 2014 8:46 pm
by mvazquez99
I believe that AM/Shaman are still overpowered offensively because "Bunch o' Waaagh" and "Searing Touch" deal their damage once per second, instead of once every two seconds. Don't know if this is helpful info or already known - I did not see it in the bug report.

Re: AM/SHAMAN immidiate action required

Posted: Wed Jul 16, 2014 9:26 pm
by Grulo
Do what i did: level a Shaman or an AM. Then play whatever class you want (let's say, a Black Orc). If an AM ganks you, log on your shaman for 20 minutes and farm him until he leaves, then jump back on your Black orc.

I guess that's the best thing you can do until class mechanics work correctly :)

Re: AM/SHAMAN immidiate action required

Posted: Wed Jul 16, 2014 9:29 pm
by riggen
Grulo wrote:Do what i did: level a Shaman or an AM. Then play whatever class you want (let's say, a Black Orc). If an AM ganks you, log on your shaman for 20 minutes and farm him until he leaves, then jump back on your Black orc.

I guess that's the best thing you can do until class mechanics work correctly :)
This man speaks the truth! We gotta go with the flow until things come around.

Good to know you guys are working on things, though! Keep up the good work.

Re: AM/SHAMAN immidiate action required

Posted: Wed Jul 16, 2014 9:40 pm
by mvazquez99
Agreed. I play a 10th lvl Shaman as needed - the extra killing power is great. Was not complaining, just trying to help. Bugs and all, this is already the best MMO out there.

Re: AM/SHAMAN immidiate action required

Posted: Wed Jul 16, 2014 10:33 pm
by Kragg
MaxHayman wrote:This issue had been fixed.
Great! It was getting a bit ridicules with all those lil gits around!

Not that I can compete with any healer 1 vs 1 for that matter but alas :D


~Firr

Re: AM/SHAMAN immidiate action required

Posted: Wed Jul 16, 2014 10:52 pm
by Kaitanaroyr
Parwun wrote:Hello
Will post on AM/SHAM being OP once again.
HOT heals full health instantly- the only thing that imbalance the game hardly atm.
I vote for quickfix - HIGH priority!
I bet just nerfing value to oblivion is not that hard for Ya coderz If so do it now! they got other heals to heal fairly.
with all my love and respect to devs.
tbh theres other elements that could use more attention like stats and abilitys. shammy is easy to drop if yr on a wl and am just bring a we just gotta be sneaky

Re: AM/SHAMAN immidiate action required

Posted: Thu Jul 17, 2014 1:34 am
by mvazquez99
Kragg wrote:
MaxHayman wrote:This issue had been fixed.
Great! It was getting a bit ridicules with all those lil gits around!

Not that I can compete with any healer 1 vs 1 for that matter but alas :D


~Firr
I think Max means that the healing bug was fixed. The double-damage from "Bunch o' Waaagh" and "Searing Touch" is still there. Hence all the Shamans and AMs running around...