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Re: FIGHT CLUB
Posted: Tue Oct 31, 2017 8:42 am
by CaledorTree
True fight club would be if players wore ONLY gloves. He who wins wears his belt as well.
Semi contact = gloves, helm and boots. Winner gets a DoK chalice.
Re: FIGHT CLUB
Posted: Tue Oct 31, 2017 11:32 am
by Glorian
ferraz19 wrote:IF YOU KNOW, YOU KNOW
NUMBER 1 RULE OF FIGHT CLUB....
<<<WHEN CHAOS WASTES IS LOCKED IT IS 1V1 ZONE>>>
MEET IN CHAOS WASTES,ANYTIME IT IS LOCKED, AT STATUE OF THE EVERCHOSEN
1V1
ONLY ATTACK IF BOTH PLAYERS ACCEPT
BE RESPECTFUL.
HAVE FUN MURDERING EACH OTHER

RULE NUMBER 2 OF THE SERVER.
Don't do kill trades. Fair and square fights are totally good and encouraged to do.
But if one side just stands there and gets farmed be ready to get a visit from the GMs.
Re: FIGHT CLUB
Posted: Tue Oct 31, 2017 11:47 am
by NSKaneda
Does the old duel scene etiquette still apply?
-
-
No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep

),
auras and other aoe buffs are turned off in the lounge area
-
-
/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting
-
-
res the fallen.
?
Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 1:15 pm
by ferraz19
NSKaneda wrote:Does the old duel scene etiquette still apply?
-
-
No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep

),
auras and other aoe buffs are turned off in the lounge area
-
-
/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting
-
-
res the fallen.
?
RULES SHOULD BE KEPT BETWEEN THE TWO PLAYERS, I THINK.
TRY OUT DIFFERENT WAYS
JUST BE RESPECTFUL AND HAVE FUN!
Thanks
-it's Hym
Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 1:20 pm
by ferraz19
peterthepan3 wrote:When is this?
FIGHT CLUB IS ALWAYS ON
IF WE GET ALOT OF PEOPLE WE COULD DO A START UP EVENT
IN THE ATTEMPT TO GAIN MORE FOLLOWERS, WE WILL NEED TO BREAK THE 1ST RULE OF FIGHT CLUB...
Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 1:29 pm
by peterthepan3
I'd say disallow AP pots/Cleansing Wind/Resolute Defense. Basic duel rules. Anything else seems okay. The mechanic thing is justifiable, too.
180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 3:03 pm
by NSKaneda
peterthepan3 wrote:I'd say disallow AP pots/Cleansing Wind/Resolute Defense. Basic duel rules. Anything else seems okay. The mechanic thing is justifiable, too.
180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
Long range gave time to engies and magi to set up turrets and daemons, sorcs and BWs could work up mechanic in the time it took mdps to fire up charge and run for KD, SHs and SWs + AMs&SHMs kite anyway.
But that was the old KN rules, I'm open to anything (just seems a bit unfair to go with 0 grudges against 100% mechanic sorc but even that can be worked around with runic shielding or hold the line

)
Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 3:04 pm
by peterthepan3
Just disallow mechanic building at the start.

Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 3:20 pm
by Martok
I have gone up there the last two nights and found no one around. I realize, of course, NA time is lower pop, but if any NA players are interested between nine and ten PM would seem good to me.
Re: FIGHT CLUB
Posted: Wed Nov 01, 2017 3:21 pm
by Martok
DP