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Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 3:01 am
by dansari
Torquemadra wrote:
tryn29 wrote:Any word on the melee channel bug, was that fixed and i missed it?
Should be, go try
Nice!

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 3:07 am
by Ashe
Torquemadra wrote:
vouzou wrote:
CegeePegee wrote:
Melee healing, you know, the thing the class was designed to do ;)
Still don't get it. What offensive requirments removed?
They were previously set to work off DW/2H dps configuration, now they are not.
Excellent .... returned like it as it was before .....
When will there be something new about the DPS DoK and WP ?

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 3:13 am
by vouzou
Nice thx for that Torq

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 3:45 am
by Foomy44
Wanted to check out how these WL changes hit my pets stats but .getstats isn't working on my cat anymore. In this patch you said

- Tactic - Stalker - No longer adds wounds to the pet Lion, replaced with 15% critical rate for pet Lion.

but in the last patch and .ab changelist stalker says it adds tough and str, not wounds, and my cat already had +15% crit running stalker, was this an older change or is he gonna be squishier and/or have %30 crit now?

And with that +

- Points in the Guardian tree no longer add a wounds multiplier to the White Lion Pet.

is the goal to make the cat easier to kill or is he getting more wounds from elsewhere now, like my wounds? 1v1 he seems pretty strong but in scenarios I was already having trouble keeping him up once people figured out he's the real threat, not me.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 3:53 am
by Rowanmantle
Removed offensive requirements for Dok/WP aoe detaunt tactics Intimidating Repent and Terrifying Aura (Thanks for help Natherul) This means you can spec these tactics and receive benefit from them regardless of weapon configuration.


BLESS YOU!!! Favorite dev. Finally I can be front lining it like it was back on norn. :geek: :geek:

Amazing updates. Btw.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 4:23 am
by wargrimnir
Well looks like the exe change got pushed out early. Oh well.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 4:42 am
by Zegota
- Reworked Leonine Frenzy - It can no longer crit on the damage procs but will now add strikethrough, armour penetration and a speed increase to the pet. Visual effect also added.
Why was there a need for yet another speed boost for the pet with Charge! and Speed Training being already available?

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 4:54 am
by Foomy44
Torquemadra wrote:
Foomy44 wrote:Wanted to check out how these WL changes hit my pets stats but .getstats isn't working on my cat anymore. In this patch you said

- Tactic - Stalker - No longer adds wounds to the pet Lion, replaced with 15% critical rate for pet Lion.

but in the last patch and .ab changelist stalker says it adds tough and str, not wounds, and my cat already had +15% crit running stalker, was this an older change or is he gonna be squishier and/or have %30 crit now?

And with that +

- Points in the Guardian tree no longer add a wounds multiplier to the White Lion Pet.

is the goal to make the cat easier to kill or is he getting more wounds from elsewhere now, like my wounds? 1v1 he seems pretty strong but in scenarios I was already having trouble keeping him up once people figured out he's the real threat, not me.
stalker change was dynamic, as was the wounds thing so they were already on live, patch notes arrived today

The intent of Guardian is the pet is the weapon the player is support/distaction, its currently in a fluid state and kind of like the idea of a clicky 'guard' buff for a duration but thats client control. Furious mending is effective.
Yes I always run furious mending, love it (wanted to try out a full HP regen build with fleshrenders but never any on the AH). I can understand wanting to tone down it's tankiness in small scale a bit (especially for 1v1 stuff) but would be nice if it had a better defense in big crowds to compensate, maybe an AoE detaunt or a detaunt proc like the goblin racial, both of those would be useless 1v1 but help it out in crowds. Guard sounds pretty nice too, and would encourage you to stay near the pet which is probably a good thing since atm sending the pet in and then running away is pretty damn effective in lots of situations.

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 5:06 am
by Zegota
Torquemadra wrote:
Zegota wrote:
- Reworked Leonine Frenzy - It can no longer crit on the damage procs but will now add strikethrough, armour penetration and a speed increase to the pet. Visual effect also added.
Why was there a need for yet another speed boost for the pet with Charge! and Speed Training being already available?
Because
Good talk. So it's a trade secret?

Re: Patch Notes 11/11/2017

Posted: Sat Nov 11, 2017 5:10 am
by tryn29
Melee channel is working perfect, thx for the fix.