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Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 8:42 pm
by GodlessCrom
I believe they need client control for it. IIRC idea was floated to put Cutting Claw in Brutality tree.
EDIT: Torque, new debuff values on TB if possible, please. Cannot find em, if they are somewhere obvious I apologize.
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 8:46 pm
by covenn
LOL.... healer tanking lord issue.
What does this mean? Heals would draw agro as easily as they do now? Or that the lord will do bonus damage to healers? Taunt and detaunt will actually work better on the lord?
What about the situation were someone in your group hits the lord without the healer knowing about it and the healer gets put on the hate list (without knowing about it) and keeps reseting the lord without knowing about it despite never touching the lord room or lord?
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 8:57 pm
by GodlessCrom
Pretty sure the fix is gonna involve healers not drawing as much aggro.
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 9:14 pm
by Toldavf
Torquemadra wrote:Toldavf wrote:A nerf to draining swipes interesting
Also are there any plans to buff brutality so that there is actual conflict between which tree should be the main instead of one being just clearly superior?
DS was a significant buff, 5 points from 13, same debuff uptime, double damage output
That's not how i see it. The whole point of the debuff was to have the regen reduction up for a meaningful time during the engagement. 5 seconds is probably going to be allot less significant in any meaningful window depending on how much regen a target has and on how ap heavy they are (I'm looking at you slayers/lions)
As for double the damage I mean ehhhh kinda but your rotation is certainly more repeatable but that said you also now have more hp to chew through.
Also what are the actual figures now for TB? what is the entry level and maximum attainable?
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 9:16 pm
by Landgoat
Thanks for all the hard work, really awesome stuff and exciting times indeed. Cheers.
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 9:31 pm
by Wisek
great work big thanks
I am not at home so i cant test it by myself. OnSlaught set is also avaible now?
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 9:34 pm
by Collateral
Was great testing for you guys, hopefully you won't disband us any time soon

Awesome job team and congratz! Now lets farm squigs!
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 10:02 pm
by Hargrim
Wisek wrote:great work big thanks
I am not at home so i cant test it by myself. OnSlaught set is also avaible now?
Not yet.
Re: Patch Notes 08/12/2017
Posted: Fri Dec 08, 2017 11:49 pm
by peterthepan3
Collateral wrote:Was great testing for you guys, hopefully you won't disband us any time soon

Awesome job team and congratz! Now lets farm squigs!
Well said.
Re: Patch Notes 08/12/2017
Posted: Sat Dec 09, 2017 5:12 am
by Eathisword
Wow, just wow. Just did that Gunbad thing. Pretty great.
I loathe PvE. But it was alright fun. Cleared the full wing in 1h20. The 3 boss fights were fun challenge. Not many bugs at all.
Very impressive work, I was not expecting the release of it to be that good. Good job devs !