Darosh wrote: ↑Mon Apr 09, 2018 6:27 pm
In regards to anything undefendable...
What happens if you bring it bulk?
How's the CD/duration looking; what's the uptime?
What's the required setup, if there is any?
What can you pair it up with (e.g.: procs of any kind, w/e)?
How's the application looking?
Mirroring Pierce Defenses/Wildfire/Funnel Power seems reasonable ~
Regarding Ice Spike fluffdots becoming undefendable?
Bulk? You mean you get more than 1 DoT that does 100-300 dmg every 3 sec unless your resis get debuffed and you might see occasional 500 crit because you are unprotected, unbuffed and unhealed pug? If you get two of those DoTs then you probably get 200-600 dmg ticks on 3 sec intervals until a healer cleanses the DoT or places some heal on you so you barely notice it?
IS is not the main Sorc bomb source, that would be IW-DC-SP for the actual dmg, due to IS base damage being far lower closer to the aoe fluffspam dots of engis/magus. If you play Sorc, you know you place 2-3 IS at enemy mass in beginning of fight and hope some of them actually landed and are not cleansed but end up doing some of those 100-300 dmg ticks (on average).
If you have something like 5-10 Sorcs dotting you up, you would maybe die, but then again when you face high number of enemy dps its somewhat likely that any target eventually dies. Same way if you had 5-10 BWs throwing undefendable Fireballs at you, you would probably die.
CD? Atm 0 because you mostly spam IS to build Dark Magic at start of fight, dmg is flufftier, did you even read the OP about how IS functions?
Required setup? ??? Healer so Sorc doesnt suicide?
Pair with the usual procs? 25% Frozen Touch meagre proc hitting between 50-200, Sorc doesn't possess FP/WF so proc chances are more limited.
Maybe it's just my brains being tired but I find it hard to understand what exactly you are asking from me.
and Darosh, at end of my OP I posted image with Enemy damage statistics, with 135000 Ice Spikes hits, the recorded average dmg of both noncrits and crits combined together was a DoT dmg hit of 186. Considering that is about how hard the actually average IS hits (vs solid enemy warbands with high resis from group buffs it would maybe hit less on average, say 120-160 - my Enemy statistics involved a lot of pug bashing encounters moving average upwards).
How many, on average 186 hitting IS dots would it take to kill a tank with 10k wounds or a healer with maybe 6k wounds?
Even if we rounded the average to 200 and say wounds of victim are 6000, you would need 30 IS DoT hits to get that target down, on average. With one IS lasting 15 sec and hitting 5 times, you would have 6 Sorcs DoTting on person up and waiting 15 sec before it actually dies. Under normal conditions those 6 Sorcs would probably just do other spells with actually greater dmg outputs.
It's fluff, but obviously if enough many people spam fluff dmg something eventually dies.