Page 2 of 4
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 3:50 am
by Toldavf
Darosh wrote:Smellybelly wrote:ToP hit for what..70 dmg per proc if you have 700+ strenght?
Gork Sez Stop + Superpunt off a cliff, as Dan' said: a bug is a bug.
Movement is movement i guess doesn't matter if its voluntary or not

Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 4:13 am
by dansari
Toldavf wrote:Darosh wrote:Smellybelly wrote:ToP hit for what..70 dmg per proc if you have 700+ strenght?
Gork Sez Stop + Superpunt off a cliff, as Dan' said: a bug is a bug.
Movement is movement i guess doesn't matter if its voluntary or not

Eh that's not the right way to think about it. It should be voluntary movement. It's an anti-kiting tool, just like the WE version (I'm sure there are plenty others)
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 5:14 am
by Smellybelly
dansari wrote:Toldavf wrote:Darosh wrote:
Gork Sez Stop + Superpunt off a cliff, as Dan' said: a bug is a bug.
Movement is movement i guess doesn't matter if its voluntary or not

Eh that's not the right way to think about it.
It should be voluntary movement. It's an anti-kiting tool, just like the WE version (I'm sure there are plenty others)
Why is it not the right way to think about it though? It clearly says on the skill that movement causes the damage, if i punt you, you are moving.
"
It should be voluntary movement" <--- Just an opinion and have nothing to do with the skill being bugged or not.
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 6:49 am
by szejoza
Thinking that way self punt off a cliff should deal damage on fall then - a players is falling, voluntary or not
not that I have problem with any of these cases

Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 6:51 am
by Smellybelly
szejoza wrote:Thinking that way self punt off a cliff should deal damage on fall then - a players is falling, voluntary or not
not that I have problem with any of these cases

Again "
should" is an opinion

Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 8:54 am
by Tesq
ToP is working as in live that is not a bug; you could force the opponent to suffer from it even in live;
the second is a bug if i corretly got what happened; the wl try to pounce while pull so that he can avoid anti dmg check while target is mid air...this is not a working around
-you are moving around (there is not write walking/run but move)---> ToP work as intended
-you are pulled and should be immune to dmg till land, something is dmg you -->exploit
unless i got something wrong in number 2 which is possible.
p.s: what is wrote for ToP is the same for we/wh/opening btw....(and IB mirror), so if anything is bugg all these skill are affected...
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 9:23 am
by dansari
Smellybelly wrote:
"It should be voluntary movement" <--- Just an opinion and have nothing to do with the skill being bugged or not.
That's why I called it a potential bug; I've given nothing but my opinion.
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 9:27 am
by Natherul
Skullgrin wrote:Ok, this may open a whole can of worms, however I've run into a few situations over the past couple of days that have me wondering about how some game mechanics are intended to work. I have three main situations that I have encountered, and as the subject states, was wondering what category each would fall under and what can be done to report if they are considered to be an exploit.
1. The first situation seems to happen most often in Thunder Mountain, due to the prevalence of cliff tops being the dominant landscape. Often during fights against opponents that have a self-punt ability I have found that they are positioning themselves near a cliff edge, and using the punt to launch themselves off the cliff if they start losing the fight. They take no falling damage (is this a bug?) and escape the fight. To my mind this is exploiting game mechanics to their gain, and wonder if this is a punishable (if minor) offense. If it is a bug is there a possible fix for it, or are we just stuck with it for the time being?
2. The second situation I've encountered recently involves the White Lion abilities Fetch & Pounce. There used to be a problem where Fetch could be used to basically pop the target straight up in the air, taking the target out of the fight for a few seconds, while still being able to be damaged (giving the White Lion an advantage in the fight). I thought that it was patched a while back by adding a minimum range to fetch. However in the last two days I have had what looks like the old bug used against me on three separate occasions, all by the same White Lion. When we are in combat he moves away from me, and at a certain distance he pounces toward me at the same time that Fetch seems to be triggered - popping me straight up in the air. The first time it happened I thought it was a visual bug - the server had been acting wonky that evening. I encountered the same White Lion later that evening and he performed the same move with the same result. I tried to contact a GM, however none were on. The next night I encountered the same White Lion several times, once solo and several times in groups. The one solo encounter I had he did the same maneuver (with the same result) but when he was in a group he never tried using it. So my question is, is this an exploit (since I haven't seen any other Lions using it), a bug with the abilities, or a server lag problem? Please note that this is not a complaint against White Lions, as I defeated him 2 out of the 3 times we met in solo combat.
3. My final situation involves the Chosen ability Touch of Palsy (A DoT that damages the target every half second they are moving). I found recently that if you have Touch of Palsy applied and the punt your target away, it damages them while they are flying through the air. Is this the intended behavior of the ability or a bug? Or even worse an exploit? I first discovered it when punting an Engineer away from his healing keg, however can see that it could be used in other situations that might be considered a borderline exploit.
So, there are the situations I have found myself wondering about. Any thoughts, GM rulings or discussion about whether these are bugs or not would be welcome, because I really don't know how they should be classified.
Right to answer OP:
1. Its not an exploit and we are aware of it (and yes it was like this on live as well), we have not decided if its something we should fix or not yet either.
2. This seems like an issue, something that we will look into but it may or may not get fixed.
3. This is the intended behaviour
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 2:59 pm
by Fallenkezef
Not just Palsy. WH have an ability that damages you if you move. When you get punted after it is spplied it still does it's damsge.
Re: Abilities triggered by movement possibly bugged/exploited/working as intended?
Posted: Thu Mar 01, 2018 8:09 pm
by bloodi
While we are at it, what about the fact that PvE bosses somehow gets damaged by this even when they dont move at all.
Its probably what does the most damage in my IB on the lord, along with morales, i dont get why that is a thing.