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Re: WH/WE mobility

Posted: Tue Apr 10, 2018 1:53 pm
by harkerkane
this will be a solution if there was not a 1sec delay before the jump. every time i m getting a KD before the move and the jump doesnt work

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 2:26 pm
by Koha
Try WE’s tactic swift pursuit it’s Better than a charge and will not fade at the first ability used.

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 2:40 pm
by Aurandilaz
Koha wrote: Tue Apr 10, 2018 2:26 pm Try WE’s tactic swift pursuit it’s Better than a charge and will not fade at the first ability used.
Except it costs a whole tactic slot, and FleetFooted is on 60 sec CD, giving +25 speed boost compared to Charge not requiring tactic slot, having 30 sec CD and giving +50 speed boost...
If it had 20 or 30 sec CD and actually went as fast as Charge, it might be worth sacrificing a whole tactic slot, but IMO that is too steep a price to pay, unless you really know that you will be running for your lives...

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 3:02 pm
by harkerkane
and wh dont have something like this .

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 6:35 pm
by Atropik
harkerkane wrote: Tue Apr 10, 2018 3:02 pm and wh dont have something like this .
Use flee

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 6:41 pm
by vianiznice
Adding any passive movement speed to WH/WE would be super OP. Don't take me wrong, I'd love to have it on my WE, but they are already really strong classes.

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 6:50 pm
by Atropik
Would like to read more about "really strong".

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 8:17 pm
by Mystry
I know that many WHs used to use Run! and then immediately AP pot for a 50% movespeed buff. Dunno if that still works or not.

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 8:20 pm
by Spierron
it's just the only way to have a speed, is 30% not 50% ( i forget, u can get a little speed if u spend 10rr in )

Re: WH/WE mobility

Posted: Tue Apr 10, 2018 9:47 pm
by Koha
Aurandilaz wrote: Tue Apr 10, 2018 2:40 pm
Koha wrote: Tue Apr 10, 2018 2:26 pm Try WE’s tactic swift pursuit it’s Better than a charge and will not fade at the first ability used.
Except it costs a whole tactic slot, and FleetFooted is on 60 sec CD, giving +25 speed boost compared to Charge not requiring tactic slot, having 30 sec CD and giving +50 speed boost...
If it had 20 or 30 sec CD and actually went as fast as Charge, it might be worth sacrificing a whole tactic slot, but IMO that is too steep a price to pay, unless you really know that you will be running for your lives...
Nothing comes for free ! Even with long CD it’s a good tactic, 10 sec speed and you can continue to hit the target, is a good speed buff. WE/WH are reliant to some long CD for full power.
WH can built more dps with BAL before the target escapes.