Page 2 of 2
Re: Hard cc to 100% break on damage
Posted: Sat Mar 24, 2018 4:33 pm
by Scrilian
Epic reddit-tier bait thread.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 6:12 pm
by Nefarian78
AxelF wrote:Yes it would require some adjustment to player mentality but that's the whole point - it raises both the skill floor - ie you can't just mindless spam your best AoE skill over and over, and the skill ceiling - skilled players would be able to demonstrate their skill by taking out a key opponent in the same way that the best RP/zealots do currently.
I disagree it would make cc only useful in 6 man, in WB v WB play you would just have to be a bit smarter, and the people that constantly broke cc would have to improve or be kicked from WB.
It doesn't raise the skill floor at all, it's just an additional thing to keep in mind that is more boring than anything else. The CC immunity is already more than enough, imo.
Just take a look at other MMOs, if you think that CCs are too much in RoR.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 9:00 pm
by Mystry
Toldavf wrote:When i played swtor had no immunities unless lots of cc was chained on you. It was a bad system that could leave you locked out of the fight for way to long.
SWTORs resolve system failed because the immunity didn't count for the CC that activated the timer, meaning you wasted a good half or more of the timer stunned.
Also as much as I absolutely DESPISE seeing some invincible BG rush straight at me and KD me, this is a dumb idea.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 9:56 pm
by Vayra
We already have CC that breaks on damage: Stagger and roots. They last longer for a reason.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 10:26 pm
by catholicism198
AxelF wrote:
Best result of this would be no more watching helplessly as your character is KD'd and then whaled on by the enemy with you unable to respond - its the ultimate frustration for me as it requires zero skill on the attackers part. If you kill someone through their counterplay then you've earned the kill through skill, bludgeoning a helpless target who can't respond requires no skill whatsoever.
This sounds like more of a 1v1 issue than anything else.
Staggers already break on damage, and knockdowns shouldn't be an issue if you have a group supporting you.
As for SW:TOR...That game is in a better place with regards to stuns even though the duration is longer, because you have several stun break/escape abilities and the time to kill is also significantly longer. No 2-3 second KOs.
...you're playing the wrong game if you're looking for a skill based game.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 10:33 pm
by wachlarz
When 2 BW target U in this same time use skils, and u dont have pocket healer and guard bot U are dead no chance for survive.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 11:06 pm
by Darks63
Most of the Hard cc ion this game is pretty tame compared other MMOs have some long ass ccs that can pretty much guarantee your death.
Re: Hard cc to 100% break on damage
Posted: Mon Mar 26, 2018 11:31 pm
by anarchypark
positining, predict next move, calculated timing etc. those are skills far valuable than pressing buttons. and team work is another level to counter hard cc. not easy but try it first. I think you've experienced only receiving end? cc user also required not to waste CC. I see plenty of skills( not buttons) around here.
Re: Hard cc to 100% break on damage
Posted: Tue Mar 27, 2018 2:03 am
by TenTonHammer
Death is the hardest form of CC in this game
Rez's from healers counter being killed
i dont think we need to buff any o0ther forms of CC immunity because of that