dansari wrote: ↑Mon Apr 23, 2018 2:34 pm
That's not my point. You can hit it at the beginning of a fight and not get hit until 56s later where 3600 damage gets absorbed. Does it make sense to have that?
Since we don't know what the original game devs designs were, we can only speculate;
-Shaman has GSS as their unique M1, aiding their dmg
-AM has IW, providing buffer against dmg and helping with survival
-Shaman has DSU, helping with survivability
-AM has FE, providing decent ST focus heal even if many prefer skipping this ability
-AM has Wild Healing, making them one of a kind healbot
-Shaman has PassitOn which is kinda meh, but they have something better which is RunAway, making them one of the hardest to catch healer in game, and thus certainly one of the hardest to take down
Shaman has some of the best survival kit a healer can have in this game. However their heal output is one of the weakest.
AM is one of the squishiest healers in game, but their healing output is one of the best ones in game with WildHealing ensuring that AP doesnt become an issue.
So how was this balanced; maybe with IW helping with AM surviving bit longer, with a strong moral that should help them take quite many hits, hopefully resulting in attacker witnessing no drop in healthbar due to absorb and maybe choosing some other target. Just like DSU gives 100% uptime toughness boost to shaman if needed and they can have detaunt up all the time with 2 of them stacking, AM can reach an absorb that gives them some edge although far weaker than what shaman has in their arsenal.
GSS is there as M1 to ensure that an attacker should stop chasing the Shaman. Ishas Ward is there to signal to the attacker that this AM's healthbar is not dropping as easily as expected and buffering against crit hits, maybe switch target?
On live server you had 36 moral gain per sec, here it is 9 per sec after some serious nerfing. Morals are part of class design and balance even if they have been kinda nerfed out of normal gameplay due to extremely reduced natural gain.
Despite this topic being about AM M1, when it comes to discussing balance you sometimes have to glance at the mirror and then try to figure out why what is what and why; AM has the better heals but weaker life expectancy - Shaman the weaker heals but better life expectancy - and their respective moral designs help them with their weaknesses.
AM and Shaman were somewhat of a messy concept even back on live, with their "dps healer" hybrid approach making them somewhat of subpar compared to pure healers. Both classes would require massive rework to make them work as true hybrids, but for now I don't see reason to touch their unique survival kit as the class is weak enough as it is apart from maybe winning 1v1 with rdps self heal pewpew. Current state of AM M1 IW makes hardly a difference in organized groupplay and doesn't even register in warband scale before the AM explodes.