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Re: People Never Learn
Posted: Sun Apr 15, 2018 3:22 pm
by Darosh
szejoza wrote: Sun Apr 15, 2018 12:17 pm
Fallenkezef wrote: Sun Apr 15, 2018 12:07 pm
Continentals are all cute, fluffy rainbow unicorns and therefore Order zerg in EU timezones.
Oh yes, all those fluffy skulls on pretty much everything in Empire, from your armor up to toilet paper
Click here to watch on YouTube
Re: People Never Learn
Posted: Sun Apr 15, 2018 4:15 pm
by Fallenkezef
Darosh wrote: Sun Apr 15, 2018 3:22 pm
szejoza wrote: Sun Apr 15, 2018 12:17 pm
Fallenkezef wrote: Sun Apr 15, 2018 12:07 pm
Continentals are all cute, fluffy rainbow unicorns and therefore Order zerg in EU timezones.
Oh yes, all those fluffy skulls on pretty much everything in Empire, from your armor up to toilet paper
Click here to watch on YouTube
Yeah, you pretty much won right there
Re: People Never Learn
Posted: Sun Apr 15, 2018 4:28 pm
by Wam
Kleinix wrote: Sun Apr 15, 2018 11:47 am
Maybe it's my online time but somehow I can not shake the feeling that the same problem arises on this server as it did with the official servers in the past!
Whenever I play at least twice as much destruction is online! The balance is not right here at all and I wonder why everyone always has to play on the bad side?
I know the characters look nicer and funnier but that also brings so much when no one else plays on the other side!
What happens then? It gets boring and many stop playing this game!
At this moment it still works but it will happen on this server too!
In any case I will only play in order as long as it still works!
Sometimes you should learn from the past and do it better only a pity that so few people think!
What times and timezone do you play mate?
Try find a active guild instead of solo or pug if you are always outnumbered and don't enjoy solo/pug
Playing in a guild is a totally different experience ... and RVR populations swing back and forth
Re: People Never Learn
Posted: Sun Apr 15, 2018 6:22 pm
by Gracely
Dammy095 wrote: Sun Apr 15, 2018 11:59 am
and whenever i play there more order online
see how it works ?
So true.
Re: People Never Learn
Posted: Sun Apr 15, 2018 8:50 pm
by foghladha
Simply put. The winning side grows, the losing side shrinks.
We have a event night every week and usually when we step on Destruction outnumbered us 2 to 1. Weve seen 400% aao a few times now. After we lock our first zone the destro disappear. Like seriously 80 destro there one minute gone the next.
This is just the truth with 2 faction MMOs. With three sides its not so bad but 2 faction mmos its very visible.
Re: People Never Learn
Posted: Sun Apr 15, 2018 8:59 pm
by wargrimnir
Mind games.
Morale.
Dominating a larger force
Trampling on those with weak leadership.
It takes quite a bit of determination to turn the tides, something the average pug would rarely get a taste of. If you find yourself losing, or your guild is low energy and lacking in numbers, find a better guild. Having 3 guildmates on during primetime is a sad way to contribute to RvR.
Re: People Never Learn
Posted: Sun Apr 15, 2018 9:12 pm
by dansari
foghladha wrote: Sun Apr 15, 2018 8:50 pm
Simply put. The winning side grows, the losing side shrinks.
We have a event night every week and usually when we step on Destruction outnumbered us 2 to 1. Weve seen 400% aao a few times now. After we lock our first zone the destro disappear. Like seriously 80 destro there one minute gone the next.
This is just the truth with 2 faction MMOs. With three sides its not so bad but 2 faction mmos its very visible.
This can be the case if you defend a keep take near the start of NA prime or if you lock a zone around that time. King Ocara and a lot of other EU folks will normally log because of the time.
Re: People Never Learn
Posted: Sun Apr 15, 2018 11:42 pm
by anarchypark
foghladha wrote: Sun Apr 15, 2018 8:50 pm
This is just the truth with 2 faction MMOs. With three sides its not so bad but 2 faction mmos its very visible.
I'm not sure.
I'd played DAOC official too.
There's always one side having superior number. 2faction team up together, they become 1 force, making it 2faction war.
like here.
there's a lot of activities around forming faction alliance, breaking it, confusion etc.
but it ended 1zerg vs 2faction zerg.
difference was in process, result seems same.
3rd undead faction would be super awesome. more dynamic, yes. though i don't think it'll solve zerg problem.
just my 2cent. any thought?
Re: People Never Learn
Posted: Sun Apr 15, 2018 11:45 pm
by wargrimnir
anarchypark wrote: Sun Apr 15, 2018 11:42 pm
foghladha wrote: Sun Apr 15, 2018 8:50 pm
This is just the truth with 2 faction MMOs. With three sides its not so bad but 2 faction mmos its very visible.
I'm not sure.
I'd played DAOC official too.
There's always one side having superior number. 2faction team up together, they become 1 force, making it 2faction war.
like here.
there's a lot of activities around forming faction alliance, breaking it, confusion etc.
but it ended 1zerg vs 2faction zerg.
difference was in process, result seems same.
3rd undead faction would be super awesome. more dynamic, yes. though i don't think it'll solve zerg problem.
just my 2cent. any thought?
Third faction is not something this game was designed for. Let me know when you get 300 professional game devs willing to crank out 20,000 cumulative hours to make this fantasy come true.
Re: People Never Learn
Posted: Mon Apr 16, 2018 12:23 am
by dansari
anarchypark wrote: Sun Apr 15, 2018 11:42 pm
foghladha wrote: Sun Apr 15, 2018 8:50 pm
This is just the truth with 2 faction MMOs. With three sides its not so bad but 2 faction mmos its very visible.
I'm not sure.
I'd played DAOC official too.
There's always one side having superior number. 2faction team up together, they become 1 force, making it 2faction war.
like here.
there's a lot of activities around forming faction alliance, breaking it, confusion etc.
but it ended 1zerg vs 2faction zerg.
difference was in process, result seems same.
3rd undead faction would be super awesome. more dynamic, yes. though i don't think it'll solve zerg problem.
just my 2cent. any thought?
And this is actually not really the reality in 3 faction games. Two factions aren't able to team up and fight side by side in actuality, although you may get some instances where it's easier to avoid the dominant faction zerg, it's still somewhat inevitable. idk if it was like this on other servers, but on Pellinor, 90% of fights were in Hib. Mid ported to Hib, Alb ported to Hib. Hib had to run all the damn way to their frontier walls to fight (which faction did I play?). And Hib was certainly never a dominant force on that server; iirc it was Alb. Anyway, just saying "a 3 faction system is the solution" ignores some of the other problems that still occur in that situation.