Page 2 of 10

Re: Close Combat

Posted: Fri Aug 17, 2018 6:27 am
by roadkillrobin
hammerhead wrote: Fri Aug 17, 2018 6:21 am Magnet and rift require preparation otherwise it's just suicide.

Choppa pull in conjunction with easy access to a spamable AOE(BG/Mara), which does not require serious coordination makes destro first line much stronger than order.
It's interupteble isn it? And RD is no longer availeble. Should be a breeze to handle tbh. I havn't experienced the new GTDC, whats the main difference then before? It used to be nothing more then immunity handout.

Re: Close Combat

Posted: Fri Aug 17, 2018 6:35 am
by Wdova
adamthelc wrote: Fri Aug 17, 2018 4:17 am I dont think Slayers would trade ID for Get to da choppa. I'm not even sure they would trade Shatter Limbs.
Choppa pull can be canceled by single taunt, but its tru it got buffed heavily. 50ft pull range, pull imunity for 4s and 30% speed boost while pulling is great. ID is just cleansable dmg with lower CD. With shatter limbs is more complicated. 1-2 targets have no cd increase, 3 targets have 1s, 5 targets have 3s, and 7+ targets have 5s cooldown increase. For big rvr fights its great, when you can hit blobs, for small scale its not that great as it was on live. It gave 5s no matter how much target it hit.
Chopp fasta decrease CD by 5 seconds for only Your party, but it doesnt require target and its cooldown has been lowered. To be honest slay and chop AOE trees are more in line now than it ever was on live.

Edit. The issue I see at the moment is the destro has better AOE bomb potential.

Destro: AOE squig melee tree with all tools You can imagine, AOE marauder in monstro with AOE knockdown and morale drain and interrupt, AOE choppa with AOE pull+chop fasta, Magus AOE + AOE pull, Sorc AOE bombing.
Order: AOE slayer with Shattered limbs, AOE engineer + magnet, AOE bomb bright wizard.

Order has less AOE dmg dealers, lack of AOE knockdown, have no AOE morale drain, and got only 1 AOE pull.

Re: Close Combat

Posted: Fri Aug 17, 2018 7:11 am
by Azarael
WL will be subject to change.

Re: Close Combat

Posted: Fri Aug 17, 2018 7:27 am
by hammerhead
Azarael wrote: Fri Aug 17, 2018 7:11 am WL will be subject to change.
How about to revert choppa pull to 30 ft? remove speed buff? giving em proper immunity timer? with all due respect you do not think that slightly OP?

Re: Close Combat

Posted: Fri Aug 17, 2018 7:36 am
by Azarael
How about not to jump down my throat about Choppa warband issues when I'm posting in a topic about WLs?

You wonder why people eventually lose their patience...

Re: Close Combat

Posted: Fri Aug 17, 2018 8:14 am
by hammerhead
Azarael wrote: Fri Aug 17, 2018 7:36 am How about not to jump down my throat about Choppa warband issues when I'm posting in a topic about WLs?

You wonder why people eventually lose their patience...
Its because TS name it Close Combat not WL OPnes issue. And because someone from order side hinted that 1vs1 is the lesser part of that problem. I just supported. Sorry then. Not bother anymore..

Re: Close Combat

Posted: Fri Aug 17, 2018 8:19 am
by catholicism198
Wdova wrote: Fri Aug 17, 2018 6:35 am Choppa pull can be canceled by single taunt, but its tru it got buffed heavily. 50ft pull range, pull imunity for 4s and 30% speed boost while pulling is great. ID is just cleansable dmg with lower CD. With shatter limbs is more complicated. 1-2 targets have no cd increase, 3 targets have 1s, 5 targets have 3s, and 7+ targets have 5s cooldown increase. For big rvr fights its great, when you can hit blobs, for small scale its not that great as it was on live. It gave 5s no matter how much target it hit.
Chopp fasta decrease CD by 5 seconds for only Your party, but it doesnt require target and its cooldown has been lowered. To be honest slay and chop AOE trees are more in line now than it ever was on live.

Edit. The issue I see at the moment is the destro has better AOE bomb potential.

Destro: AOE squig melee tree with all tools You can imagine, AOE marauder in monstro with AOE knockdown and morale drain and interrupt, AOE choppa with AOE pull+chop fasta, Magus AOE + AOE pull, Sorc AOE bombing.
Order: AOE slayer with Shattered limbs, AOE engineer + magnet, AOE bomb bright wizard.

Order has less AOE dmg dealers, lack of AOE knockdown, have no AOE morale drain, and got only 1 AOE pull.
That's not really what's referred to as "bombing." ...and Melee Squigs are only used for Indigestion, and not as major AE damage deals. The only "bombing" ability they had in that mastery was their m4, which is now in core and has a 5 minute CD.

Re: Close Combat

Posted: Fri Aug 17, 2018 8:23 am
by Nidwin
About the WL I would like to see the lion being subject to PC cc and not NPC cc. This could resolve some issues with Jumpin Jack Flash invincible WL's.

An example of the WL NPC cc issue is my Zealot's Wind of Insanity. I've to spent 14pts in a mastery tree for a anti-mdps 6s ability that's being completely ignored/useless after 1 tic by/against a WL because the lion isn't punted away but just lay day on his flank in melee range of my Zealot. Because of this I've no way on my Zealot with a 14pts mastery tree ability 6s anti-mdps to counter a WL pounce or pull for me or anyone standing inside Wind of Insanity.

Re: Close Combat

Posted: Fri Aug 17, 2018 8:25 am
by Sulorie
Wdova wrote: Fri Aug 17, 2018 6:35 am
Edit. The issue I see at the moment is the destro has better AOE bomb potential.

Destro: AOE squig melee tree with all tools You can imagine, AOE marauder in monstro with AOE knockdown and morale drain and interrupt, AOE choppa with AOE pull+chop fasta, Magus AOE + AOE pull, Sorc AOE bombing.
Order: AOE slayer with Shattered limbs, AOE engineer + magnet, AOE bomb bright wizard.

Order has less AOE dmg dealers, lack of AOE knockdown, have no AOE morale drain, and got only 1 AOE pull.
Uhm, when you talk about bombing in warband size you didn't notice moral bombs? Order have the clear edge there. The pressure comes with morals, not normal aoe skills.

Re: Close Combat

Posted: Fri Aug 17, 2018 8:35 am
by catholicism198
hammerhead wrote: Fri Aug 17, 2018 7:27 am
Azarael wrote: Fri Aug 17, 2018 7:11 am WL will be subject to change.
How about to revert choppa pull to 30 ft? remove speed buff? giving em proper immunity timer? with all due respect you do not think that slightly OP?
I haven't touched my Choppa in a while, but get to the choppa was a complete joke before they increased its radius....although, I'll agree that the speed buff might be a bit excessive- ...As for the immunity, the last time I used it it gave out 30 second immunity, and I don't recall reading anything about it not giving immunity.