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Re: Simple matchmaking rules
Posted: Fri Apr 17, 2020 12:58 pm
by sleer40k
abezverkhiy wrote: Fri Apr 17, 2020 12:37 pm
already rolled. rr62 wp. but i also want to play other classes.
it was designed that way so you simply should not be able to gain any joy for not playing premade
playing as heal is an option
but it's just easier and more fun in premade
try it
it's pretty good
Re: Simple matchmaking rules
Posted: Fri Apr 17, 2020 1:13 pm
by Kaelang
Just going to put this here:
We implemented a VERY mild 5 minute interval between queue pops to gather players and attempt matchmaking. It was largely rebuked by the community, as everyone seems to prefer having instant, or near-instant pops without all the hassle and drama of sorting out classes. Essentially the default queue just waits until 6 people on each side are in the queue at once, and then it starts a scenario and fills in the rest as it's loading up.
Solo ranked scenarios are the only place that has a forced archtype queue. However, it's typically very competitive, and I doubt that would result in a fun play session for people concerned with solo queuing in general.
We COULD re-implement matchmaking for more scenario brackets. It would result in the same feedback. A hard 5 minute wait would still be needed to populate and sort players into "even" matches. Even with that, it would still be limited to the relatively small player population, and you're likely going to be facing the same groups that win consistently due to many other factors.
The problem you're dealing with is a sense of fairness, and there really isn't fairness in PvP. The things that you can do to improve your chance to win has nothing to do with queues, and everything to do with how you prepare for the ruleset you're walking into.
Prepare accordingly. Get the best gear you can, with the best talismans, and the best potions. Group up with the classes you need to round out a functional comp. Get on voice and coordinate your strategy and line of attack. Call targets, assist, swap guard, heal, kite, peel, etc etc etc. If other people can do all that, then so can you. If other people have the ability to do that, they're certainly going to and they will win matches consistently against players who do not queue at the same
Came from wargrimnir.
Re: Simple matchmaking rules
Posted: Fri Apr 17, 2020 1:18 pm
by agemennon675
I think this is a bad idea, the server didnt always had this many players, so people usually didnt get any scenario pop in mid tiers, especially as DPS it practically never pop, so they had to merge scs into 16-39and removed the aggressive matchmaking from them and I think its a good change otherwise we would have to fight 2-2-2 all the time which is boring. and its always good to have a quick que
Re: Simple matchmaking rules
Posted: Fri Apr 17, 2020 1:58 pm
by abezverkhiy
Kaelang wrote: Fri Apr 17, 2020 1:13 pm
Just going to put this here:
We implemented a VERY mild 5 minute interval between queue pops to gather players and attempt matchmaking. It was largely rebuked by the community, as everyone seems to prefer having instant, or near-instant pops without all the hassle and drama of sorting out classes. Essentially the default queue just waits until 6 people on each side are in the queue at once, and then it starts a scenario and fills in the rest as it's loading up.
Solo ranked scenarios are the only place that has a forced archtype queue. However, it's typically very competitive, and I doubt that would result in a fun play session for people concerned with solo queuing in general.
We COULD re-implement matchmaking for more scenario brackets. It would result in the same feedback. A hard 5 minute wait would still be needed to populate and sort players into "even" matches. Even with that, it would still be limited to the relatively small player population, and you're likely going to be facing the same groups that win consistently due to many other factors.
The problem you're dealing with is a sense of fairness, and there really isn't fairness in PvP. The things that you can do to improve your chance to win has nothing to do with queues, and everything to do with how you prepare for the ruleset you're walking into.
Prepare accordingly. Get the best gear you can, with the best talismans, and the best potions. Group up with the classes you need to round out a functional comp. Get on voice and coordinate your strategy and line of attack. Call targets, assist, swap guard, heal, kite, peel, etc etc etc. If other people can do all that, then so can you. If other people have the ability to do that, they're certainly going to and they will win matches consistently against players who do not queue at the same
Came from wargrimnir.
alright if it was already tried and didn't work then f### it. closing the discussion. will try harder to get premade.
Re: Simple matchmaking rules
Posted: Fri Apr 17, 2020 2:15 pm
by Dhubhghall
main Problem besides this is the Lvl mix..
friend of mine just started RoR, so we both took ne chars and we aare in T2/3 now and the LVL mix is laughable. Yesterday we had out of 20 SCs 4/5 SCs where Order had 75% players below LvL 30 and Chaos had more than 50% above LvL 30. Sure you get bolstered but still some mayor abilities are missing in lower LvLs and armor sets are way better in higher Lvls.
Re: Simple matchmaking rules
Posted: Fri Apr 17, 2020 2:39 pm
by Maphyr
Foltestik wrote: Fri Apr 17, 2020 5:28 am
you are to lazy to make 2-2-2 for yourself and you wanna to developers make it for you ?
Imagine thinking it's the players fault for terrible match making.
Unreal.