Re: SORC: what am I doing wrong?
Posted: Fri May 15, 2020 11:36 am
I' ll leave this here in case some of you want to learn how to play
https://www.youtube.com/watch?v=piJLtJ8EHPQ
https://www.youtube.com/watch?v=piJLtJ8EHPQ
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=38320
can you expand upon double potions 1500?Starx wrote: Thu May 14, 2020 12:56 am If you get the detaunt off before you get KD'ed and you are running at least cheap 1500 double pots you shouldnt die to a whitelion unless you healers are nonexistant or terrible, in which case it doesn't really matter what class you are on or against you are gonna die.
White lion doesn't have healdebuff, it just a class that excels at punishing shitty pug groups which is why its such a bogeyman. BW/Sorc are up there as well as classes that i'd consider pug stompers.
Like adam said, you can buy lvl 38 healing potions of the AH pretty much cheap as dirt that heal 1500 hp, and then officer medallion quartermaster ones that heal 1500. These have separate cooldowns.raistomen wrote: Sat May 16, 2020 11:05 pmcan you expand upon double potions 1500?Starx wrote: Thu May 14, 2020 12:56 am If you get the detaunt off before you get KD'ed and you are running at least cheap 1500 double pots you shouldnt die to a whitelion unless you healers are nonexistant or terrible, in which case it doesn't really matter what class you are on or against you are gonna die.
White lion doesn't have healdebuff, it just a class that excels at punishing shitty pug groups which is why its such a bogeyman. BW/Sorc are up there as well as classes that i'd consider pug stompers.
It depends somewhat on the play style as to what you do, i am not a scenario player, but for ORVR i find there's several useful things to do as a Sorc depending on the situation...Most fights are either 1 side pushing and overwhelming /chasing down, or it's a stand off until 1 side gets broken by numbers or flanking. If it's a stand off your role is to build dark magic off anyone close enough to get hit so you are ready to drop the Delete rotation when people get pulled or over extend, keep Word of Pain up for the willpower debuff and don't be afraid to abuse Pit of Shades/Infernal Wave as a push method if the WB starts to gain the upper hand. A well timed push from a sorc or 2 can easily turn the tide because we can put out so much AoE pressure.raistomen wrote: Wed May 13, 2020 3:36 pm 1. Deleting some classes, healers tend to be a lot harder because of wisdom...and that leaves me with not many targets other than non tank DPS. SHould i focus DPS first then since I am doing magic damage?
2. If white lion gets on me , I am dead. Considering they have leap, I am dead. Leap AND knockdown, oh you better believe I am dead. Root only lasts so long, disarm, best I can do is the detaunt. how can I not evaporate in front of the 500 white lions in every sc.
Actually they have a healdebuff, Thin The Herd is an outgoing one. Not sure how many spec it, but pretty sure I got hit with it on my dok.
This statement was used in the context of WL attacking sorc. Without an incoming healdebuff, a WL shouldn't be able to kill sorc through detaunt or guard, if there are competent heals.
shouldnt the tank be like ,in the enemy backline? or should i be there with him in the backline? that seems a bit risky. otehrwise I don't want a tank just wasting the time near me.Brew wrote: Tue May 19, 2020 1:03 am 1st) Play in a group. Have a guard. Have competent healers. Have decent tanks. Good tank play will stop 99% of your deaths to WLs. Until you have that, don't bother reading further.
2nd) Work on positioning. Yes WLs and ASW have pounce, but theyre not 100ft range( i think). Take full advantage of your class mechanic and stay at 100ft.
3rd) USE POTS. Absorb, crafted and officer pots.
4th)This isn't a universal thing, just how I play BW and Sorc. I run Close Quarters in SCs, in rvr its not needed but in SCs you're more likely to get melee on you eventually. The idea is that if they get on you and your tanks/healers and yourself respond and you stabilize, you can just cast your rotation faster on the melee and just kill him. You need to have a plan for when you don't die, else you will just continue to get trained.
The tank isnt a dps, he is a tank. Assuming your other dps is a mdps, 1 tank's job is to enable the mdps, other is controlling other aspects of the fight, and if there is nothing else to do, he assists the other 2. Challenge, Champ's Challenge, snare, kd, punt are all things a tank can do to keep an mdps from killing you. If you play with tanks that just run into the enemy healers and are now 200ft awy from you when there are WLs around, yeah they're not going to really help prevent your death.raistomen wrote: Tue May 19, 2020 2:38 pm shouldnt the tank be like ,in the enemy backline? or should i be there with him in the backline? that seems a bit risky. otehrwise I don't want a tank just wasting the time near me.