Re: Healing nerf
Posted: Wed Jun 24, 2020 8:25 pm
use a knight and stay close :^)
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=39333
In my experience that's because of the focused mind+rez spam. The healers are usually spread out, in that kind of fight.Xico wrote: ↑Wed Jun 24, 2020 7:49 pmbut if you notice, if a 2/2/2 wb faces another 2/2/2 wb, regardless its a long fight, it scales nomatter how you have it, if both sides have tons of heals the fights take what feels like forever. take city fights for example, i have had defences on the first stage take the whole 25minutes on 1fight because neither side could wipe each other.jvlosky wrote: ↑Wed Jun 24, 2020 7:40 pm It is a double edged sword. I agree sometimes healers just seem to take forever to kill. But with how the game is framed on 24+ vs 24+ with zergs up to 700 vs 700 (that is the most ive seen in one zone) the heals sort of have to be that way. It is the same reason that HEAVY AOE PRESSURE is meta because heals have to be able to support their group/warband.
The main place healing seems mega strong is for Ranked SC IMO. Some games will come down to just one kill over 15 mins. It is fun and I love it and I wouldn't change it but I can see where you are coming from at times.
Stopped reading here, clearly clueless about the game if you let your healdebuff get cleansed. It's so easy to cover it up with other debuffs.
kinda a hostile response mate no need for that. take a BG for example, you dont have enough debuffs to "cover it up" with to get it to stick for more than 7-10sec
Wait what? You have armordebuff, snare, toughnessdebuff, crush the weak, fourious howl and some more skills you have to spec for. All can be used to mask you hd.Xico wrote: ↑Fri Jun 26, 2020 5:17 pmkinda a hostile response mate no need for that. take a BG for example, you dont have enough debuffs to "cover it up" with to get it to stick for more than 7-10sec
Yes, that tends to happen when you have two groups/wb that are pretty close to each other in composition and skill. Sorry you don't have an "I win!" button.Xico wrote: ↑Wed Jun 24, 2020 7:49 pmbut if you notice, if a 2/2/2 wb faces another 2/2/2 wb, regardless its a long fight, it scales nomatter how you have it, if both sides have tons of heals the fights take what feels like forever. take city fights for example, i have had defences on the first stage take the whole 25minutes on 1fight because neither side could wipe each other.jvlosky wrote: ↑Wed Jun 24, 2020 7:40 pm It is a double edged sword. I agree sometimes healers just seem to take forever to kill. But with how the game is framed on 24+ vs 24+ with zergs up to 700 vs 700 (that is the most ive seen in one zone) the heals sort of have to be that way. It is the same reason that HEAVY AOE PRESSURE is meta because heals have to be able to support their group/warband.
The main place healing seems mega strong is for Ranked SC IMO. Some games will come down to just one kill over 15 mins. It is fun and I love it and I wouldn't change it but I can see where you are coming from at times.
well if you played other MMORPGs you know in large scale fights its never as drawn out as it is in this game, take GW2 for example, even the biggest of fights dont last longer than 5minutes, because healing isnt as major in that game. just to say "equal skil" isnt an excuse to make a fight take forever, when a WH duels a WE, is it a 25minute fight because they are "equal skill" nice argument though.Naelar wrote: ↑Fri Jun 26, 2020 6:12 pmYes, that tends to happen when you have two groups/wb that are pretty close to each other in composition and skill. Sorry you don't have an "I win!" button.Xico wrote: ↑Wed Jun 24, 2020 7:49 pmbut if you notice, if a 2/2/2 wb faces another 2/2/2 wb, regardless its a long fight, it scales nomatter how you have it, if both sides have tons of heals the fights take what feels like forever. take city fights for example, i have had defences on the first stage take the whole 25minutes on 1fight because neither side could wipe each other.jvlosky wrote: ↑Wed Jun 24, 2020 7:40 pm It is a double edged sword. I agree sometimes healers just seem to take forever to kill. But with how the game is framed on 24+ vs 24+ with zergs up to 700 vs 700 (that is the most ive seen in one zone) the heals sort of have to be that way. It is the same reason that HEAVY AOE PRESSURE is meta because heals have to be able to support their group/warband.
The main place healing seems mega strong is for Ranked SC IMO. Some games will come down to just one kill over 15 mins. It is fun and I love it and I wouldn't change it but I can see where you are coming from at times.