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Re: Feedback: Why exactly was it bad that scenario kills were scenario-wide?

Posted: Sat Aug 22, 2020 7:01 am
by anarchypark
Skyve wrote: Sat Aug 22, 2020 12:23 am So we shouldn't heal other players in allied groups because they're literally stealing our kills? Having to compete with your own faction is wonderful.

I guess we also need to only join groups with fully equipped players too. But they wouldn't want that due to this mechanic.

Or we could make a scenario group entirely out of ranged damage, to steal THEIR kills while the other groups struggle to survive. Are these changes really pushing people in the right direction?

why do you care so much about quest kill counts ?
that's the only change. quest.
rp xp leech haven't changed.

is quest more important than healing your cannon fodders ? they literally get hit instead of you.

Re: Feedback: Why exactly was it bad that scenario kills were scenario-wide?

Posted: Sat Aug 22, 2020 8:01 am
by havartii
I can see this being bad for lowbies, I didn't mind them leaching before, but I can see them getting put out of main parties or kicked all together now.

Re: Feedback: Why exactly was it bad that scenario kills were scenario-wide?

Posted: Sat Aug 22, 2020 8:20 am
by Skyve
anarchypark wrote: Sat Aug 22, 2020 7:01 am ...
why do you care so much about quest kill counts ?
...
Actually it seems these changes not only affect quest completion (which is indeed terrible both for newbies and people who like renown potions), but also contribution in RvR areas and presence near kills in scenarios (which influences your rewards).

Re: Feedback: Why exactly was it bad that scenario kills were scenario-wide?

Posted: Sat Aug 22, 2020 11:38 am
by CyunUnderis
It seems people try to play for the reward but not for the game or the win. Interesting 🤔

Re: Feedback: Why exactly was it bad that scenario kills were scenario-wide?

Posted: Sat Aug 22, 2020 11:51 am
by Caduceus
wargrimnir wrote: Fri Aug 21, 2020 12:19 am It's to push solo players into groups, and for groups to be competitive rather than leftover slop.
As much as I love this game and appreciate the time and effort of those who make it available to us, this comment speaks volumes.