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Re: Secret nerfs

Posted: Sat Aug 29, 2020 8:26 am
by Bozzax
Im glad you are reverting both combat formula changes and these pet ninja buffs thx

Re: Secret nerfs

Posted: Sat Aug 29, 2020 8:28 am
by RuffRyder
dalen wrote: Sat Aug 29, 2020 8:15 am
Spoiler:
Before, turrets would use their own stats for dots and auto attacks, but the owners stats for direct damage abilities.

I think they also used owners outgoing damage multiplier stat on dot attacks.

So basically, depending on attack/ability type it was three different sets of stats that they used. But now it is consistently their own stats (which include a % of owner stats as stated on the tooltip).
So based on this statement we can assume that after the process of adjusting the combat formulas you found a bug that has been there all the time before, is this correct?

Since one of our BT guild officers reported this I would assume this is the case: https://github.com/WarEmu/WarBugs/issues/17553

What I wonder now is, for how many abilities and pet classes this has been an inconsistency, because if Engineer turrets were hit harder by this very changes, it might need to be looked at further.

Re: Secret nerfs

Posted: Sat Aug 29, 2020 12:53 pm
by lyncher12
oh no engineers have to actually play their character instead of relying on the turret to solo people while they them self are afk

Re: Secret nerfs

Posted: Sat Aug 29, 2020 1:29 pm
by Nameless
So engineers actually were hyper op but noone knew, such a miss

Re: Secret nerfs

Posted: Sat Aug 29, 2020 4:02 pm
by Fiskrens
Nameless wrote: Sat Aug 29, 2020 1:29 pm So engineers actually were hyper op but noone knew, such a miss
We all knew but chose not to say anything, same with RSH. Finally their reign of terror is at an end!

Re: Secret nerfs

Posted: Sun Aug 30, 2020 7:43 am
by Flon
Yeah, it made me sick that all the good city wbs were only looking for 8 engis. Thank god!