Re: Revitalizing RoR
Posted: Tue Sep 15, 2020 6:17 pm
I agree with all the points, except the rat ogre and that's just because I never played on the Live server, but I agree that there must be changes to keep fights as well, since they are mind numbingly boring. So, if Rat Ogres can really help to make the keep fights more random, adding flavour than just watching different walls and doors for x amount of time until you are blasted away by aoe range spam, then I guess I am for the addition of Rat Ogres as well.
1. RvR kills having a chance of dropping invader/royal medals depending on RR and objective proximity is needed and if there are people that think that it isn't, maybe they should start playing the game and see how lame and boring RoR has become since the start of forts and now, the cherry on top of the **** cake, Cities. People push the campaign non stop, so that they can farm their gear and then either go onto the next character or just leave the game all together. There is nothing to do in rvr, besides watching keep doors for 20 min each zone, until its city and cities happen like 3 times a day now.
We had like 3k+ ppl online when Lazypeoon made his video, and now not only did we lose the majority of those people, we also lost many veterans due to this garbage keep/fort/city meta.
Making this grind for sov/invader doable in orvr is mandatory to bring back the fights in the zones, not just constant keep sieges and cities, this isn't an instanced mmo. Warhammer Online is not a Korean Grind fest for lifeless zombies, how on earth is a person who works from 9 to 5, has a family and has a deep love for Warhammer Ip and this game, supposed to get geared and have FUN doing that? Ruin his sleep schedule by setting alarms for cities and forts, cities which are so random in their uptime and fights? No thanks. This leads to Gravords second point.
2.Cities need more work, you can't have guild premades fighting pug warbands in an instanced pvp mode and call it endgame... this just doesn't work. Neither side is having fun, TUP stomping pugs? NGE stomping pugs? FMJ stomping pugs, PnP, Alliances, etc. MMR is needed, just like any other instanced pvp game, there must be something that pairs premades together. If an MMR system is doable and it can work for cities, it has to be done, otherwise this pathetic state of cities will continue until the people are done for good with the game and please don't tell me that , premade should do ranked scenarios if they want to be competitive, Ranked in this game is a joke, but I have no problem with people enjoying it, but don't pretend it is a thing in this game. RoR is far from balanced and small scale is just absurd to be called balanced and at a ranked ready state...
Having one EU city siege on a fixed timer per week and one for NA, should at least make it more viable for guilds and big premades to fight eacho ther and also it will help some people with their city siege attendance, because of work and real life.
Just like Gravords said, having crests drop from rvr will help people catch up and hopefully fight in the zones, don't treat this game as a Korean grind fest, don't make the same mistakes games like Black Desert made, by alienating their players with massive grind requirements in order to enjoy the pvp, which this game is supposed to be all about and this leads into Gravords third point.
3. PvE grind needs adjustments, RoR is incredibly not alt friendly. Even KR games like "Lost Ark" are revamping their entire system to make it easier for people to enjoy the game with different characters, but here we are, playing a 12 year old dead game on a private server, experiencing the same KR grind bullshit that even KR developers are trying to tone down. Why on earth do we have to run BB/BE 13 times to get the ring and then run it every week to get the damn talisman, which you can choose only one from city dungeons and then one from bastion stairs???? What if a character has more than one viable build and he already has the gear for his other specs, he can't play them properly, because he needs the damn jewel? A jewel that is locked behind a time gate of 7 days???? Are you kidding me???
What if people have more than one toon??? What if there are guilds/communities of people that are playing together and they want to have fun together so they switch characters in order for everybody to have fun? Well I guess s**w those guys, you have to be a douche as a leader or w/e and tell people to choose what they want to play for the week.... this whole pve grind makes no sense, I am sorry, but if people think it is fine to run constantly the same dungeons over and over, and over again, then you are out of your mind. This game has barely any dungeons in it and its main focus isn't even pve... IT IS PVP! ....but yeah run dungeons every week on five different characters, so that you can keep what you already earned...and spend countless hours grinding for. Do you see it now? The word "Grind" used over and over again? It is here, because currently RoR is a mindless grindfest with no goal, no pvp, just frustration.
I am not going to comment on Gravords fourth point, since I've never played on live, but if Ogres can help, why not.
I'm perfectly aware that this is a fan project that is trying to keep this game alive, also I'm aware that people love this game, just like I fell in love with it last year, but please don't do the same mistake all other MMORPGS have and alienate your playerbase with billshit grind requirements and lame siege/city metas that are incredibly boring and will just be the end of what could be a really good and enjoyable experience for all.
Cheers to Gravord for finally posting this, to the players that are still here, despite the current horrific state of RoR and the team behind RoR for keeping this game alive and hopefully fixing what is so broken right now, RvR.
Best regards,
Bashmasta.
1. RvR kills having a chance of dropping invader/royal medals depending on RR and objective proximity is needed and if there are people that think that it isn't, maybe they should start playing the game and see how lame and boring RoR has become since the start of forts and now, the cherry on top of the **** cake, Cities. People push the campaign non stop, so that they can farm their gear and then either go onto the next character or just leave the game all together. There is nothing to do in rvr, besides watching keep doors for 20 min each zone, until its city and cities happen like 3 times a day now.
We had like 3k+ ppl online when Lazypeoon made his video, and now not only did we lose the majority of those people, we also lost many veterans due to this garbage keep/fort/city meta.
Making this grind for sov/invader doable in orvr is mandatory to bring back the fights in the zones, not just constant keep sieges and cities, this isn't an instanced mmo. Warhammer Online is not a Korean Grind fest for lifeless zombies, how on earth is a person who works from 9 to 5, has a family and has a deep love for Warhammer Ip and this game, supposed to get geared and have FUN doing that? Ruin his sleep schedule by setting alarms for cities and forts, cities which are so random in their uptime and fights? No thanks. This leads to Gravords second point.
2.Cities need more work, you can't have guild premades fighting pug warbands in an instanced pvp mode and call it endgame... this just doesn't work. Neither side is having fun, TUP stomping pugs? NGE stomping pugs? FMJ stomping pugs, PnP, Alliances, etc. MMR is needed, just like any other instanced pvp game, there must be something that pairs premades together. If an MMR system is doable and it can work for cities, it has to be done, otherwise this pathetic state of cities will continue until the people are done for good with the game and please don't tell me that , premade should do ranked scenarios if they want to be competitive, Ranked in this game is a joke, but I have no problem with people enjoying it, but don't pretend it is a thing in this game. RoR is far from balanced and small scale is just absurd to be called balanced and at a ranked ready state...
Having one EU city siege on a fixed timer per week and one for NA, should at least make it more viable for guilds and big premades to fight eacho ther and also it will help some people with their city siege attendance, because of work and real life.
Just like Gravords said, having crests drop from rvr will help people catch up and hopefully fight in the zones, don't treat this game as a Korean grind fest, don't make the same mistakes games like Black Desert made, by alienating their players with massive grind requirements in order to enjoy the pvp, which this game is supposed to be all about and this leads into Gravords third point.
3. PvE grind needs adjustments, RoR is incredibly not alt friendly. Even KR games like "Lost Ark" are revamping their entire system to make it easier for people to enjoy the game with different characters, but here we are, playing a 12 year old dead game on a private server, experiencing the same KR grind bullshit that even KR developers are trying to tone down. Why on earth do we have to run BB/BE 13 times to get the ring and then run it every week to get the damn talisman, which you can choose only one from city dungeons and then one from bastion stairs???? What if a character has more than one viable build and he already has the gear for his other specs, he can't play them properly, because he needs the damn jewel? A jewel that is locked behind a time gate of 7 days???? Are you kidding me???
What if people have more than one toon??? What if there are guilds/communities of people that are playing together and they want to have fun together so they switch characters in order for everybody to have fun? Well I guess s**w those guys, you have to be a douche as a leader or w/e and tell people to choose what they want to play for the week.... this whole pve grind makes no sense, I am sorry, but if people think it is fine to run constantly the same dungeons over and over, and over again, then you are out of your mind. This game has barely any dungeons in it and its main focus isn't even pve... IT IS PVP! ....but yeah run dungeons every week on five different characters, so that you can keep what you already earned...and spend countless hours grinding for. Do you see it now? The word "Grind" used over and over again? It is here, because currently RoR is a mindless grindfest with no goal, no pvp, just frustration.
I am not going to comment on Gravords fourth point, since I've never played on live, but if Ogres can help, why not.
I'm perfectly aware that this is a fan project that is trying to keep this game alive, also I'm aware that people love this game, just like I fell in love with it last year, but please don't do the same mistake all other MMORPGS have and alienate your playerbase with billshit grind requirements and lame siege/city metas that are incredibly boring and will just be the end of what could be a really good and enjoyable experience for all.
Cheers to Gravord for finally posting this, to the players that are still here, despite the current horrific state of RoR and the team behind RoR for keeping this game alive and hopefully fixing what is so broken right now, RvR.
Best regards,
Bashmasta.