Re: [POLL] Regarding the Stagger durations
Posted: Mon Jun 08, 2015 11:06 pm
That's bad positioning, when all get staggered. It's not like you don't see the tank charging your backlines.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=4139
Yeah im cool with this, the breakdown is nice, don’t know bout 6 sec engie/mag stag but everything else sounds goodTesq wrote:there are too much stag in game and you just cant divide aoe or ST
chosen/kobs: 4sec (need to be an interrupt, it was too good as 9 sec, too worst as 3 sec interrupt... we need to start with 4 sec and then see, but i just can't see it more than 5 sec. It became too much for a stag on tanks, it's too easy get behind and stag 9 ppl and then rush with no enemy heals)
dok/wp moral stag : 5sec (need to be an interrupt but still dok/wp need the time to go away after use it, but not 9 sec.... it's a damnit undefitable aoe stag dam , make it more than 6 seconds and it make chosen/dok/engi/magus stag unseless.)
engi magus 6sec ( it need at least 6 sec to be relevant if not more )
WH/WE stag and self put: 3 sec (as it is now cos it just needed to let em hide)
ST stag: 6 or 9 secods. (6 if it'S became too op, 9 if it need to be more relevant)
If you truly want to balance this game, you may have to kill some of the items, or rework their effects. Potions come to mind, but they are by no means the only example.Tesq wrote:i don't talk about positioning , but potential issue lotd poket let stag became undefitable
Azarael wrote:If you truly want to balance this game, you may have to kill some of the items, or rework their effects. Potions come to mind, but they are by no means the only example.Tesq wrote:i don't talk about positioning , but potential issue lotd poket let stag became undefitable
Stagger and the following immunity actually rewards clever gameplay (like it should be).navis wrote:I don't really know.. I didn't really mind them too much because often other players would just break them with spam damage, unknowingly.
What I dislike is the buffs which follow and then grant around 20 seconds immunity to the CC abilities, which is very bad IMO...
Other than that have not thought too much about it... I kind of think the immunities should be shorter, though.