Re: WH/WE Execution/Frenzy Range
Posted: Fri Mar 05, 2021 1:04 am
Exactly! and let their damage be calculated with Ballistic Skill, as it was designed once!
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=44089
Exactly! and let their damage be calculated with Ballistic Skill, as it was designed once!
WH also had high core ballistics and the tooltips on executions were high
but had no +50% crit tactic, as any other ranged class.teiloh wrote: Fri Mar 05, 2021 2:25 am
WH also had high core ballistics and the tooltips on executions were high
IMHO, WE is in most aspects of the game better than WH...Ekundu01 wrote: Thu Mar 04, 2021 8:57 pm DG is trash tier unless you are roaming solo or making an all WH group to gank people by all pumping morale into m1 drops right away or hitting the door way in fort.
Yea i did call DG trash if you are using it outside of the areas i outlined above. The damage is subpar for city compared to what you could be doing. You are not an aoe class so you are still only putting pressure on one target. DG damage is maybe 100-150 damage more than the WE OYK but OYK hits 2 times so even with bullets hitting all targets hit you still do less damage than the WE version especially if even one of the hits from OYK crits (i have been hit by OYK for over 1k per hit totaling 2k on one target, you will never see a DG even with a crit and the bullet proc get close to 2k on one target). Heal bullet tactic is only good if you are running with out a healer.Likeaboss wrote: Fri Mar 05, 2021 4:09 pmIMHO, WE is in most aspects of the game better than WH...Ekundu01 wrote: Thu Mar 04, 2021 8:57 pm DG is trash tier unless you are roaming solo or making an all WH group to gank people by all pumping morale into m1 drops right away or hitting the door way in fort.
But you call DG trash? did you ever specced it? thats beside BaL one of less skills that is definitely better than WE version...
Well not the Ability by it self, but you proc your bullet on all Targets you hit, thats awesome if you know how to use it..
And WE was an overpowered joke, utter meme class with multiple 75% armor reducers and 600 damage per tick movement barb.
WE was overpowered because of Healers Bane, old Kiss of Doom, core lvl 20 crit tactic, 1500 armordebuff on PA, Slice tooltip damage and many other things.teiloh wrote: Fri Mar 05, 2021 7:39 pm And WE was an overpowered joke, utter meme class with multiple 75% armor reducers and 600 damage per tick movement barb.
It'd be fine to give WH exclusive range finishers, and possibly rethink ICD on Kisses.
Witchbrew is a solid finisher.Atropik wrote: Fri Mar 05, 2021 8:50 pm Having no ICD on kisses doesnt feel to be a buff for WE either, cause without Kiss of Doom it has no sence. 102% of order players strongly believe that WE has greater burst simply because of Kisses procs and if devs remove the ICD, it will start making over 9000 procs per second and burn away the entire order realm, but this is simply not true. 25% chance is like 3-4 extra hits per combat - having no ICD on it wont enhance WEs burst in any common way.
Some abilities should not have 30ft range. Its very simple. BAL does a ton of damage by simply applying it. RA requires you to channel it to the end. And I dont see how the WH is in any way inferior to the WE, you got repel blasphemy which gives you 5 seconds 100% parry that also can be combined with a M1 ability that extend your 100% parry to 12 seconds. As a WE myself, I dont quite like our frenzies. You use SS for AA damage procc, not the damage itself. OYK damage is nothing particulary powerful either. You simply use it because its the only contribution you got in WB. And Puncture just like every other WE frenzy, the damage is split in two ticks, how often do both of them crit? No, when Absolution crit you get a big burst as a WE you better hold your thumbs that both damage ticks crit. It goes for SS and HRT aswell.Ekundu01 wrote: Thu Mar 04, 2021 5:44 pm With the a recent stealth opener changes WE got a pounce/snare opener giving them a gap closer they didn't have while also having 2 ways to increase run speed. On live all WE attacks were 5 foot range at the beginning and at some point they got equalized to be the same range as WH execution range because melee too hard?
WH has 2 executions that are 5 foot range yet both tool tips state they are shots yet the animation is the torch. Meanwhile all frenzies on WE hit 30 foot range but they are all stabs or most of the tool tips state they are. So are we to believe all WE have 28 foot daggers to hit from 30 feet away?
Both Burn away lies and Burn Heretic should be increased to 30 feet. And since WE now has 1 gap closer and 2 ways to increase run speed the frenzies should probably be reduced down to about a 15 foot range and not 30 feet.
Also one more added thing is WE can proc kiss procs from 65 feet with throwing dagger and witch brew procs. Snap shot should just be the bullet buff the WH has on plus the snare from behind. It is the only shot the WH has that won't proc the bullet buff.