Re: Premade facerolling is a problem in SC
Posted: Wed Sep 22, 2021 10:00 am
The problem I see with premades is that they pull away the good players from the pug player pool.
If you build for example a order scenario group with two slayers, two tanks and two healers, then the random groups are probably gonna get no tanks and no slayers, making it far worse for them. On destro it is not that bad because you usually have enough tanks and they are not that heavily dependent on a single dps class, like order does with slayers. They overall work better in pugs.
Same with city groups. Some 24man wbs pull all the available slayers and go in with 5-6 of them, leaving the pug groups with no real dps behind. Slayer just outshines all other order dps by far. Next best thing for cities is WLs and BWs.
So it's not only a premade problem, it is also a balance problem. They would have to bring slayer dps down and all other dps up to have a more even playfield, like destro has, where pretty much every class works. Of course they would have to compensate the slayer damage nerf with a survivability buff because choppas are better of in that aspect.
For order healers the situation is similar. AMs simply are the weakest healers in regards of survivability compared to all other healers. That's a fact and they are being steam rolled in scenarios or cities, making it a lot harder to heal with it or get a win for the team. Sure, you can show me screenshots with AMs doing top healing in cities, but that are the situations where the group was good and put so much pressure on the enemy that the AM was basically free to heal. They would probably have won even without the AM.
Id love to see some balance shake-up and Id love to see a city queue for 6man only, where all the queued 6man groups are randomly mixed together to 24man wbs. The 24 city premades of 80+ with top gear and discord are just garbage, whether you are with them and the enemy leaves or against them and have no chance at all.
If you build for example a order scenario group with two slayers, two tanks and two healers, then the random groups are probably gonna get no tanks and no slayers, making it far worse for them. On destro it is not that bad because you usually have enough tanks and they are not that heavily dependent on a single dps class, like order does with slayers. They overall work better in pugs.
Same with city groups. Some 24man wbs pull all the available slayers and go in with 5-6 of them, leaving the pug groups with no real dps behind. Slayer just outshines all other order dps by far. Next best thing for cities is WLs and BWs.
So it's not only a premade problem, it is also a balance problem. They would have to bring slayer dps down and all other dps up to have a more even playfield, like destro has, where pretty much every class works. Of course they would have to compensate the slayer damage nerf with a survivability buff because choppas are better of in that aspect.
For order healers the situation is similar. AMs simply are the weakest healers in regards of survivability compared to all other healers. That's a fact and they are being steam rolled in scenarios or cities, making it a lot harder to heal with it or get a win for the team. Sure, you can show me screenshots with AMs doing top healing in cities, but that are the situations where the group was good and put so much pressure on the enemy that the AM was basically free to heal. They would probably have won even without the AM.
Id love to see some balance shake-up and Id love to see a city queue for 6man only, where all the queued 6man groups are randomly mixed together to 24man wbs. The 24 city premades of 80+ with top gear and discord are just garbage, whether you are with them and the enemy leaves or against them and have no chance at all.