Re: Balance of the game...
Posted: Sun Mar 27, 2022 6:54 am
The balance at this point is fairly stable across all classes. Honestly they need to work on new things such as gear or just new content.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=47866
I see people seeking members for premades constantly. You need to take initiative and jump in one or start your own. People will join. Everyone wants to be part of one. If they arent in a good guild that runs premades then everyone is always looking for one
The easiest way to avoid it is to simply play a healer, ensuring your side always has a healer.sh0tcalla wrote: ↑Sun Mar 27, 2022 7:06 am Re: scenarios with healers
It happens to both sides. I can't tell you the amount if times on destro we have 2 full groups of tanks and dps with zero heals and we look over at order and you have 4 healers. Its already GG before it started.
So it happens to both sides equally. Only way to avoid it is by entering with a premade.
Im sorry but "casual" and "mmo" should never and will never live in the same house. They can never cohabitate. The mmo genre isnt meant for casual, but instead hardcore and commited gamers. Its the way they are designed. If one wants casual, then they need to pickup an FPS game like CoD or Battlefield where the growth isnt as contingent on hours spent grinding gear and prestige. There isnt an mmo in history that has ever catered to or satisfied the "casual" or "weekend warrior".messerjockel wrote: ↑Sun Mar 27, 2022 5:02 pm If you cater a game to hardcore players you will have only hard core player because casual player are leaving after while.
If you cater the game to casual player you will have thousands of player, best example world of Warcraft.
The premade vs pug scenario is known to me as long as I play ROR and by reading chats and the forum it is one of the examples why casual players are sick and tired and logging out.
BR
Messerjockel
As a player of AoR for 3 years and now RoR since about a month after the Devs took over development I feel for you. It's not easy to level a toon with the current tier system, renown rewards and gear. It doesn't help to be a casual player (like I am) either as time committed to zone campaigns greatly increase your RP reward. Sadly, there seems to be only a mindset among the Devs of perpetuating team play, giving the greatest RP rewards for kills and crippling PUGs and solo players.Adapa wrote: ↑Sat Mar 26, 2022 6:17 pm Hello
first of all, I am really sorry but can't help to be thankful for this game still being around and also a bit upset with the balance system.
I am playing war ror pretty casual, and I think from knowledge of the game I am still a noob (i dont know why i should get gear in some pve dungeons etc)
But I love playing mmo pvp games and there is no other than Warhammer at the moment which deserves my attention.
I just hope my post doesnt get in the wrong throat here (german saying)
take care you all and have a nice weekend.
thanks for your time reading this
Enough new content, enough new gear! What the Devs need to do is focus on basic things that are broken in the game (broken PQs and quests, bolsters, tactics that break, dyes, the locations of where War reports drop you). They need to make the basics of the game stable. Instead of wishing for new gear, which would undoubtedly be more advanced end gear why don't you roll and alt!Shogun4138 wrote: ↑Sun Mar 27, 2022 6:54 am The balance at this point is fairly stable across all classes. Honestly they need to work on new things such as gear or just new content.