Re: Pull Ins
Posted: Mon Apr 04, 2022 3:59 pm
look at kill board, talk about risk/reward, k/d ratio, easymode 12345 bw still wanna nerf pull. 

Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=47948
If U are in zerging side risk increased.Hugatsaga wrote: Mon Apr 04, 2022 12:52 pmFirst I was thinking movement should be the trigger but that would give afkers an unfair edge so currently I'm leaning towards time-based trigger where every second player spends logged in has chance to trigger the explosion.Sulorie wrote: Mon Apr 04, 2022 12:44 pmWhat trigger you suggest?Hugatsaga wrote: Mon Apr 04, 2022 12:31 pm In order to fix risk vs reward disrepancies mentioned above I suggest every class should have random chance of exploding spontaneously for 30k undefendable aoe dmg.
Every x kills?
Healing x amount?
Moving a certain distance?