Re: Patch Notes 03/09/2022
Posted: Sat Sep 03, 2022 5:53 pm
So what's the difference to the old .pug-sc? Just random map pool or did I miss something else?^^
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=49041
Pretty much. More variety in maps for pug players. Also means when we have Nordenwatch as a Weekend Warfront we don't need to swap the pug out.Gangan wrote: Sat Sep 03, 2022 5:53 pm So what's the difference to the old .pug-sc? Just random map pool or did I miss something else?^^
Yes, because people hardly use the available space.zulnam wrote: Sat Sep 03, 2022 7:23 pm Ironclad, used to love it when it was 12v12; my favourite SC. Nothing quite as personal and claustrophobic as it exists.
somehow that magic feels lost in 6v6.
ah ok, thx ^^MaxHayman wrote: Sat Sep 03, 2022 6:22 pmPretty much. More variety in maps for pug players. Also means when we have Nordenwatch as a Weekend Warfront we don't need to swap the pug out.Gangan wrote: Sat Sep 03, 2022 5:53 pm So what's the difference to the old .pug-sc? Just random map pool or did I miss something else?^^
For us filthy casuals that don't memorize all classes, what was changed here? Career builder for this has just cooldown reductions on pit of shades and infernal wave. Was it like a aoe increaser for infernal wave or something?Minisynn wrote: Sat Sep 03, 2022 4:34 pmGoodbye sorcbands, your spam 100 foot giga cleave from this past week will not be missedReturnOfReckoning wrote: Sat Sep 03, 2022 11:38 am Combat and Careers
Changes
- The logic of Neverending Agony has been reverted to it's previous implementation and the tooltip has now been updated to reflect that. The effect on Infernal Wave does not stack with other cooldown reducing abilities. The change in behaviour of this was originally due to us cleaning up a mixmatch of data in our systems.![]()