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Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 5:53 pm
by Gangan
So what's the difference to the old .pug-sc? Just random map pool or did I miss something else?^^

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 6:22 pm
by MaxHayman
Gangan wrote: Sat Sep 03, 2022 5:53 pm So what's the difference to the old .pug-sc? Just random map pool or did I miss something else?^^
Pretty much. More variety in maps for pug players. Also means when we have Nordenwatch as a Weekend Warfront we don't need to swap the pug out.

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 7:18 pm
by geezereur
"Discordant Skirmish" I love this change thanks.

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 7:23 pm
by zulnam
Ironclad, used to love it when it was 12v12; my favourite SC. Nothing quite as personal and claustrophobic as it exists.

somehow that magic feels lost in 6v6.

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 7:26 pm
by Sulorie
zulnam wrote: Sat Sep 03, 2022 7:23 pm Ironclad, used to love it when it was 12v12; my favourite SC. Nothing quite as personal and claustrophobic as it exists.

somehow that magic feels lost in 6v6.
Yes, because people hardly use the available space. :| More flags might help but then again you can easily camp enemy spawn with the current layout.

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 7:26 pm
by Abe
Nice

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 8:20 pm
by Gangan
MaxHayman wrote: Sat Sep 03, 2022 6:22 pm
Gangan wrote: Sat Sep 03, 2022 5:53 pm So what's the difference to the old .pug-sc? Just random map pool or did I miss something else?^^
Pretty much. More variety in maps for pug players. Also means when we have Nordenwatch as a Weekend Warfront we don't need to swap the pug out.
ah ok, thx ^^

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 9:20 pm
by Kuschell
Awesome change its like you heared the prayer. I had the biggest fun in t4 since long

Re: Patch Notes 03/09/2022

Posted: Sat Sep 03, 2022 11:05 pm
by Kpi
Nice patch. Thank for it

There is any update in fixing sequencer? There is any plan to fix it soon?

Re: Patch Notes 03/09/2022

Posted: Sun Sep 04, 2022 12:50 am
by Detangler
Minisynn wrote: Sat Sep 03, 2022 4:34 pm
ReturnOfReckoning wrote: Sat Sep 03, 2022 11:38 am Combat and Careers
Image

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Changes

- The logic of Neverending Agony has been reverted to it's previous implementation and the tooltip has now been updated to reflect that. The effect on Infernal Wave does not stack with other cooldown reducing abilities. The change in behaviour of this was originally due to us cleaning up a mixmatch of data in our systems.
Goodbye sorcbands, your spam 100 foot giga cleave from this past week will not be missed 😎
For us filthy casuals that don't memorize all classes, what was changed here? Career builder for this has just cooldown reductions on pit of shades and infernal wave. Was it like a aoe increaser for infernal wave or something?

I did see on twitch this last week some strange setup destro organized warband of 1 chosen, 1 choppa, 2 sorts 2 heals x 3 groups and a 2 tank 2 marauder 2 healer 4th group. Never seen that heavy of a dps setup in orvr warbands before....