Re: DGvoodoo2 Testing Performance
Posted: Fri Aug 11, 2023 9:29 pm
if you want async compilation can just check WARP flag on the dxpl dont know if you tried, its not well explained what it does but it enable async compilationScottx125 wrote: ↑Fri Aug 11, 2023 2:08 pm I use a Reshader in combination with what Tesq suggests and also run a custom .dll that allows for async shader computing and allows me to modify how much ram is used etc. It performs better by essentially caching location shaders. So it stutters a lot to begin with when first caching an area. But after that it's fairly smooth.