Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 11:33 am
mdps is again in the negative, and rdps is in the positive. Soon the entire server will play on rdps, especially now magic rdps is in the most advantageous position
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=53664
well 2 years ago was melee ball 24/7 . is just an ebb and flow.Reivren27 wrote: Fri Aug 16, 2024 11:33 am mdps is again in the negative, and rdps is in the positive. Soon the entire server will play on rdps, especially now magic rdps is in the most advantageous position
even Zealot and RP!Reivren27 wrote: Fri Aug 16, 2024 11:33 am mdps is again in the negative, and rdps is in the positive. Soon the entire server will play on rdps, especially now magic rdps is in the most advantageous position
Still, it's far superior to what RP has gotten, and on top of that, don't forget this also enables tanks to have a detaunt and badly impacts punt-related strategies for RDPS on order heavily. Now, people can just use the ability mid-air; you don't even need to think about it, just pop it while being punted, practically a no-brainer. This entirely removes the point of playing Order RDPS as a premade setup (which, let's be really fair here, are already somewhat worse compared to what Destruction offers due to Morales like Talon and class design of Squig and Sorc).Rydiak wrote: Fri Aug 16, 2024 12:15 pm Yea, Mark of the Vortex being essentially a granted aoe-detaunt is very powerful indeed. Fortunately it has the drawback of a very short duration, offering a very tight window in which it is useful (requires a free GCD to use, and lasts for 2 GCDs).
I like the crit changes (base chance/initiative/renown), but still need to math out the parry/weaponskill changes.
Not to mention it's very much NOT essentially an AoE detaunt, it's infinitely stronger. No target cap, and indeed no requirement for targets to be within range at all, it's not comparable. It will in many cases easily beat out the mitigation an actual AoE detaunt can provide multiple times over in the specific time window, especially in scenarios mentioned in this post and at larger scale where you potentially mitigate that 50% from a hundred people hitting you while you push through a funnel or what have you.Aluviya wrote: Fri Aug 16, 2024 12:20 pmStill, it's far superior to what RP has gotten, and on top of that, don't forget this also enables tanks to have a detaunt and badly impacts punt-related strategies for RDPS on order heavily. Now, people can just use the ability mid-air; you don't even need to think about it, just pop it while being punted, practically a no-brainer. This entirely removes the point of playing Order RDPS as a premade setup (which, let's be really fair here, are already somewhat worse compared to what Destruction offers due to Morales like Talon and class design of Squig and Sorc).Rydiak wrote: Fri Aug 16, 2024 12:15 pm Yea, Mark of the Vortex being essentially a granted aoe-detaunt is very powerful indeed. Fortunately it has the drawback of a very short duration, offering a very tight window in which it is useful (requires a free GCD to use, and lasts for 2 GCDs).
I like the crit changes (base chance/initiative/renown), but still need to math out the parry/weaponskill changes.
Just a minor calculation here:
Punting a melee DPS out of guard range, to be able to rotate it as an order RDPS gives the target an immunity of 30 secs
a) this would be precisely the CD of the 3 secs Detaunt
b) you are airborne around the same time and this is also precisely the time where you would take the highest damage
Compared to that 1k Absorb while being mid air is practically nothing if you have the classic 3 DPS 1T 2 Heal Setup you'd run on a Rangecomp on destru.
This specific rework needs revision. You can't change my mind here.