Re: AAO needs to buff damage/defense/health
Posted: Fri May 30, 2025 7:08 pm
Guess what would be impossible with this mechanic??
A. Winning
B. Blobing
C. Slacking
A. Winning
B. Blobing
C. Slacking
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=56050
Only people against it are Order.
ThisNameless wrote: ↑Fri May 30, 2025 7:01 pm Aao buff is the wrong directions. You could do much better to disperse the zerg by changing BO importance. Add some guards so solo player cant take bo, add bo lock timer that scale with aao. If your side got aao longer lock time if enemy got aao less time lock. Then make bos matters while siege. That how even totally outnumber enemy forces need to spread out to cover bos so you could fight lesser even equal numbers if move smart.
Now bos got lesser importance so the zerg roam middle between 1-2 bos, when feel strong enough all move to keep and underpopulated side cant find smaller forces to fight cos no need to split from the mass