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Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 5:43 am
by Sulorie
I would turn back the latest CC patch from live and e.g. make their stagger last 3 seconds like it was before.
Or their kd last 2 seconds like most/all melee dd.
They were fine before, the CC balance patch buffed them and you really want to make them stronger?

I think you just pick the wrong targets and don't know when to disengage.

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 6:00 am
by AustreV
1) WE/WH - the most ballanced mirrirors in the game.
2) All balance tweaks will be implemented after T4
3) You cant ballance one class without balancing and checking others with this.
Conclusion: Topic is not actual.

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 6:06 am
by OldPlayer
lilsabin wrote:hi , i started playing a <Insert Any Class> and i noticed that some abilities could be improved
I've changed quote to be more universal.

The question is: who will decide (developers, some nominated "pro" players, the raging mass of forumeers, the anonymous poll for Joe, his mom and all the Legion), when will they decide, if the changes are viable to be implemented and who will implement all these changes in which order.

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 6:09 am
by magter3001
OldPlayer wrote:
lilsabin wrote:hi , i started playing a <Insert Any Class> and i noticed that some abilities could be improved
I've changed quote to be more universal.

The question is: who will decide (developers, some nominated "pro" players, the raging mass of forumeers, the anonymous poll for Joe, his mom and all the Legion), when will they decide, if the changes are viable to be implemented and who will implement all these changes in which order.
My cat will decide... it's super pro. ;)

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 8:29 am
by Druin
You again.

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 2:07 pm
by Tklees
Mez wrote:
Tklees wrote:
Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few seconds
Of all the useless tactics Swift Pursuit actually gets used. Just maybe not in combat. So, your not being honest.
ok it was one time in a duel vs zarbix but just one time man i swear :P you are right it is a very good situational tactic to slot. Duels vs rdps, running down a healer while in the lakes, etc. Just doesnt have a place in the two main WE builds imo

LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:

Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:

you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 2:37 pm
by Penril
When it comes to WH/WE, i would listen to Tesq all day over Mez, TK or Violet. He just owned you all with his Swift Pursuit suggestion.

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 3:03 pm
by masterlucian666
ok it was one time in a duel vs zarbix but just one time man i swear :P you are right it is a very good situational tactic to slot. Duels vs rdps, running down a healer while in the lakes, etc. Just doesnt have a place in the two main WE builds imo

LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:

Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:

you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec[/quote] This is what I used the majority of the duration of playing. The group spec is spot on but I went a little more defensive in terms of abilities with the solo spec. http://www.waronlinebuilder.org/#career ... 609:5608:0:

Re: WITCH ELVES (room for improvement)

Posted: Fri Sep 25, 2015 3:13 pm
by skutrug
In all fairness, WE/WH suffer most from two of the current bugs - the melee range/positioning delay makes use of their most powerful ability: the armor-ignoring backstab very difficult, and the radar enemy-showing bug reveals them as soon as they pop out of steath, negating any chance to escape an angry zerg bent on revenge....
Hopefully this will improve soon, they still seem able to dispose of sub-21 pretty easily - as a WE, just target people on mules :-P

Re: WITCH ELVES (room for improvement)

Posted: Fri Oct 02, 2015 9:04 am
by Vdova
Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Tesq and his theory about using +25% speed tactic for flee :-D Man,how many times do I need to told You it is a vaste o tactic slot? :-)