Re: Close the server until it's ready
Posted: Sun Aug 03, 2014 8:22 pm
I think its waste of time to anwser to this guy, he's to stupid to understand or he's trolling...
Warhammer Online
https://www.returnofreckoning.com/forum/
Well nvm,i owned a Silkroad online private server was the main dev and etc i don't know how the bugs are fixed on this game it might be the same or different,i will let that to the dev team i don't have any complains since i met some nice guys that accepted my group inv and helped me kill some enemies to get some decent gear so i can grind faster.But you could really use a donate option and things like that idk if you are paid as devs or not,the donations will help you greatly and you can give some titles to those who donate and stuffs like that something that won't affect the ingame gameplay that will make the donor overpowered.Mystriss wrote:I believe you can download the game and code it, I mean anyone, so it is open source in effect. That however does not change the fact that the changed data would have to be transported to, and (presumably) stitched in, by Max, who owns/operates the private server we are accessing. You are under a mistaken believe that this is like a game development company where all the devs are in the same room working on the same game, that is NOT the case.
Its like saying mechanics from different locations can all fix different parts on a car. It doesn't necessarily matter if Joe the mechanic in England fixes the transmission quickly, because Max who has the actual car in Nevada, STILL has to install said transmission if the car is gonna run. Less shipping cost, but its the same principle.
It doesn't matter if there's 2 or 5 or 50 devs working on the game because any changes made are still going to fall to the ONE person who HAS to implement them into the private server.
The fact that the private server is up, or not, is also completely irrelevant to the number of devs working on it, nor how quickly they can work on it. The server is merely up for our enjoyment in the meantime, period. If one doesn't enjoy it in its current state, then don't play (yet), it's pretty simple.
I think you are missing a very important point. The team, from my understanding, are working on fixing all things. They are just working on fixing them in tandem with having a game server up. As for server costs, I'm not really sure why you are concerned if they aren't.cosmin329 wrote:Ok so this is my suggestion close the server and invest in fixing the bugs and etc,really now you waste money hosting a game that's full of bugs yes i understand it's an emulator but close the game for 1 week let's say focus hard on fixing some of the bugs and open it again,i'm suggesting this because i really like the game and i wish playing it smoothly.
i am concerned about the costs because most of the silkroad priv servers are closing because they don't have enough money to hold the host and etc i mean the admin has his bills to pay and etc .Grolar wrote:I think you are missing a very important point. The team, from my understanding, are working on fixing all things. They are just working on fixing them in tandem with having a game server up. As for server costs, I'm not really sure why you are concerned if they aren't.cosmin329 wrote:Ok so this is my suggestion close the server and invest in fixing the bugs and etc,really now you waste money hosting a game that's full of bugs yes i understand it's an emulator but close the game for 1 week let's say focus hard on fixing some of the bugs and open it again,i'm suggesting this because i really like the game and i wish playing it smoothly.
I get what you are asking here, I just don't understand the motive. Are vital game elements broken and are people bitching about it...YES, but a lot of people are also having fun too.
Don't lose sight of the forest, because of the trees.