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Re: runepriest buffs

Posted: Sun Oct 18, 2015 7:33 pm
by Toldavf
group self res rune XD

Re: runepriest buffs

Posted: Sun Oct 18, 2015 7:55 pm
by woot
OldPlayer wrote:
bloodi wrote: I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.

So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.
May I inquire the link to be sure that these particular skills are not considered to be important, please?
there's no link to a post where the devs say that. it's just some scrubs opinion.

Re: runepriest buffs

Posted: Sun Oct 18, 2015 10:57 pm
by lilsabin
bloodi wrote:
OldPlayer wrote:More important thing to do is to make Runes "expendable" as they were in original, you could use the rune placed on you to damage/heal etc.
I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.

So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.

what is important ? unlocking t4 with all the actual bugs ?

Re: runepriest buffs

Posted: Sun Oct 18, 2015 11:16 pm
by Azarael
woot wrote:
OldPlayer wrote:
bloodi wrote: I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.

So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.
May I inquire the link to be sure that these particular skills are not considered to be important, please?
there's no link to a post where the devs say that. it's just some scrubs opinion.
There is no such post that I recall.

He's right, though.

Re: runepriest buffs

Posted: Mon Oct 19, 2015 4:54 am
by Mez
Okay Bloodi, you win this round. But I just want to say though 99 players out of 100 never used tahoth potions, absorb or pytra pots. 8/10 players probably never keybound battlebrew backpack l (free 860 damage , no mitigation and un-defendable, perfect free attack when closing a gap). I'm just saying any patch we get is a blessing, but I will still hope for tools and game play to put me ahead of the curve with any inch they give. I was just hoping for this tiny edge because I liked it.

If my WE gets green arms in an SC, (Shaman 'Ere We Go damage additive), I reach for my zealot buff keybind, out of instinct still from live, just to apply it somewhere out of my range. If frozen touch procs also, you'd be surprised the kind of damage package you can deliver on a melee toon. And I already stated the sorc/bw reasons. I would literally use that abilitiy on cooldown if it were available.

On live, I was in 6 and 12-man bomb groups and ALL of our PBAOE bright wizards used the free aoe dot as 1 more means for layering burst with their flame breath, spreading fl., detonate. The AOE dot buff was the abilitiy they always used first point blank as they arrived together right before double annihilate. The stuff is usable by 1/100 players on RoR. Just saying, because someone should. I'll go back to my corner now.

Re: runepriest buffs

Posted: Mon Oct 19, 2015 4:58 am
by Luth
One day the "markbuff" addon will work again and the problems mentioned by the op won't exist anymore.