Re: runepriest buffs
Posted: Sun Oct 18, 2015 7:33 pm
group self res rune XD
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=7002
there's no link to a post where the devs say that. it's just some scrubs opinion.OldPlayer wrote:May I inquire the link to be sure that these particular skills are not considered to be important, please?bloodi wrote: I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.
So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.
bloodi wrote:I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.OldPlayer wrote:More important thing to do is to make Runes "expendable" as they were in original, you could use the rune placed on you to damage/heal etc.
So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.
There is no such post that I recall.woot wrote:there's no link to a post where the devs say that. it's just some scrubs opinion.OldPlayer wrote:May I inquire the link to be sure that these particular skills are not considered to be important, please?bloodi wrote: I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.
So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.